Synopses & Reviews
This one-stop resource explains the advantages and weaknesses of every important training approach in today's bewildering array of classroom techniques, new technologies, and creative teaching strategies. The authors, all experts in training design and delivery, provide the essentials for preparing an effective lesson plan, choosing the most effective visual aids, and learning to present new knowledge and skills so that trainees will understand and apply what they learn. This comprehensive reference handbook has been created in response to dramatic changes and advances in training programs, including Web-based training and technology-based instruction. Man chapters address such issues as instructional design, media options for the training classroom, and new trends in designing self-directed programs. No other guide available today offers such a comprehensive overview for designing classroom, self-study, or technology-based programs. For the human resource manager, trainer, or instructional designer, The ASTD Handbook of Training Design and Delivery can be used quickly and efficiently to brush up for a new assignment, as a comprehensive refresher, or as a handy on-the-job reference.
This comprehensive companion volume to the bestselling ASTD Training and Development Handbook (Craig, ed.) helps trainers design classroom, self-study, or technology-based training programs. Delivering the latest information on how adults learn best and human performance technology, it shows trainers how to prepare lesson plans, create visual aids, and deliver highly memorable presentations.
Includes bibliographical references (p. 493-508) and index.
About the Author
George M. Piskurich (Greensboro, NC) is an experienced media specialist, trainer, and training director and analyst. He is a former national officer of the ASTD.Peter Beckschi (Philadelphia, PA) is a training manager for a Fortune 500 company.Brandon Hall, Ph.D., (Sunnyvale, CA) is a nationally recognized expert in the technology-based training industry.
Table of Contents
Section I: Instructor-Based Section.
Breathing Life Into Adult Learning.
Instructional Systems Design: A Little Bit of ADDIEtude, Please.
Making Trraining Active.
Rapid Instructional Development.
Basic Trainng: Getting Ready to Present.
Technology in the Classroom: Velcro for the Mind.
Using Games to Energize Dry Material.
Evaluating Training Programs: The Four Levels.
Measuring Training's Return on Investment: A Case in Point.
How to Plan for Technology-Based Training.
Design and Delivery of Technology-Based Training.
Selecting Off-the-Shelf Courseware and Suppliers: CD-ROM, LAN, and Web.
Coverting Your Curriculum: How to Choose the Right Course.
Return on Investment for Technology-Based Training: Building the Business Case.
Training Management Systems: The Most Important Development in Training Since the Internet.
Development Teams for Creating Technology-Based Training.
How to Design and Develop Technology-Based Training without Storyboards.
Using Audio and Video Over the Web.
Virtual Reality: Is It for You?
Overview of Electronic Performance Support Systems.
On-Line Training with a Distributed Learning Framework.
Section III: Design and Delivery of Self-Directed Training.
Make It Easier for Them to Learn on Their Own: Instructional Design for Technology-Based, Self-Instructional Applications.
Learning Contracts: A Learning Technique and A Developmental Process.
Performance Support Systems and Job Aids.
Ensuring Transfer of Learning to the Job.
Leveraging Technology for Human Performance Improvement.
The Relevance of Performance Improvement to Instructional Design.