Synopses & Reviews
A four-color, task-based Autodesk Official Training Guide covering the core features of 3ds Max
Beginning users of this popular 3D animation and effects software will find everything they need for a thorough understanding of the software's key features and functions in this colorful guide. The authors break down the complexities of learning 3D software and get you going right away with interesting, job-related projects. You'll learn the basics of modeling, texturing, animating, lighting, visualization, and visual effects with 3ds Max, exploring the methods and why they are used as they are.
Autodesk 3ds Max Essentials
- An Official Training Guide endorsed by Autodesk and ideal for those new to 3D software
- Written by CG professionals, featuring hands-on, real-world projects that offer realistic, job-related professional challenges
- Teaches the basics of modeling, texturing, animating, lighting, visualization, and visual effects, explaining the entire program to help you learn about the entire production pipeline
- Covers everything a beginner needs to know for a solid foundation in 3ds Max, with illustrated tutorials and full-color screen shots
- Companion website features starting and ending files for the exercises and additional learning tutorials available for download
is the ideal beginner's guide to the exciting world of 3D software.
Autodesk 3ds Max Essentials: Autodesk Official Training Guide teaches the basics of 3ds Max modeling, texturing, animating, and visual effects to familiarize readers with the program as a whole. The hands-on projects offer realistic, job-related, professional challenges for those new to 3D, and to those coming from another 3D application.
Each chapter leads with an introduction to the topic and explains methods, as well as why certain methods are used. Each chapter is richly illustrated with workflow-based projects and examples to make following the sometimes-difficult subject matter much easier and fun. The book evenly covers all aspects a beginner should be familiar with for a solid foundation of 3ds Max.Each chapter features compelling full-color screenshots to illustrate tutorial steps, and chapters conclude with related and more open-ended projects to further reinforce the chapter's lessons. Readers can download starting and ending files for the exercises and additional learning tutorials so that they can start anywhere in the book and compare their results with the pros.
Learn Autodesk 3ds Max Quickly and Easily
This Autodesk Official Training Guide thoroughly covers the fundamentals of Autodesk 3ds Max 2013 with focused, step-by-step tutorials. Hands-on exercises, such as creating a chest of drawers, a soldier, and the interior of a room, will get you up to speed on modeling, animating, lighting, rendering, and other core topics. Whether you're a beginning animator or updating your skills, this task-based book is the solid grounding you need.
Learn these Autodesk 3ds Max essentials—and more:
Primitives, polygons, and primary modeling
Animating objects, simple and complex
How to merge and reference prebuilt pieces
The basics of organic and character modeling
Adding color, glow, and other materials
Visualizing interiors with lighting and texturing
Rendering interior scenes effectively
Understanding mental ray and HDRI
Use Character Studio to create biped animations easily
Learn how to create materials and lighting to render an interior space
This striking Essentials book features:
Chapter-opening learning objectives
Four-color screenshots and illustrations
Essentials and Beyond—summaries and additional suggested exercises
Downloadable exercise files
About the Author
Randi L. Derakhshani
teaches 3D animation at The Art Institute of California and has worked as a digital artist and technical director for games and movie projects with Gizmo Games, RJB Enterprises, and Sony.
Dariush Derakhshani is an award-winning visual effects supervisor, author, and educator. He has worked on movies such as The Fantastic Four and Pan's Labyrinth, the South Park TV series, and numerous commercials and music videos. He teaches 3D animation and is the author of all of Sybex's Introducing Maya books. Dariush and Randi are coauthors of all of Sybex's Introducing 3ds Max books, as well as Autodesk 3ds Max 2012 Essentials.
Table of Contents
Chapter 1 The 3ds Max Interface 1
Chapter 2 Your First 3ds Max Project 21
Chapter 3 Modeling in 3ds Max: Architectural Model Part I 53
Chapter 4 Modeling in 3ds Max: Architectural Model Part II 75
Chapter 5 Animating a Bouncing Ball 101
Chapter 6 Animating a Thrown Knife 119
Chapter 7 Character Poly Modeling: Part I 131
Chapter 8 Character Poly Modeling: Part II 155
Chapter 9 Character Poly Modeling: Part III 175
Chapter 10 Introduction to Materials: Interiors and Furniture 191
Chapter 11 Textures and UV Workflow: The Soldier 215
Chapter 12 Character Studio: Rigging 243
Chapter 13 Character Studio: Animation 269
Chapter 14 Introduction to Lighting: Interior Lighting 291
Chapter 15 3ds Max Rendering 317
Chapter 16 mental ray and HDRI 343