Synopses & Reviews
Awesome 3D Game Development: No Programming Required teaches aspiring game developers how to create their own 3D computer games without programming skills, and provides an in-depth understanding of how the game design process works, from writing the story to creating the graphics. Using hands-on tutorials and complete game creation engines, readers learn to make and modify their own interactive 3D computer games, add music and sound effects, and model and texture objects and levels. The book uses development tools such as Reality Factory, PIE 3D, and 3D Game Maker, all of which are included on the companion CD-ROM, along with all of the graphics and source code. By the end of the book, aspiring developers will have created several complete 3D games, including a space war game, a"tomb raider" style game, and a race car game. This is a great way to learn the fundamentals of game design and game creation without programming skills!
Synopsis
Awesome 3D Game Development: No Programming Required teaches aspiring game developers how to create their own computer games without programming skills and provides an in-depth understanding of how the game design process works. Using hands-on tutorials and "drag-anddrop" game engines, readers learn to make and modify their own interactive 3D computer games, create models, and select game assets. The CD-ROM has most of the demos of the development tools used in the book, including 3D GameMaker, Reality Factory, Multimedia Fusion, MilkShape 3D Modeler, and Paint Shop Pro. This is a great way to learn the fundamentals of game design and game creation - no programming skills required!
About the Author
Clayton E. Crooks II (Knoxville, TN) is a partner in Advanced Information Systems, a consulting company specializing in custom hardware and software solutions for education, small business, and government entities. His articles have appeared in Dr. Dobb?s Journal, and he has recently published Awesome 3D Game Development: No Programming Required and Mobile Device Game Development.
Table of Contents
Chapter1 Game Programming Overview Chapter2 Getting Started With Game Development Chapter3 Basic Building Blocks Of A Game Chapter4 Design Documents Chapter5 Elements Of The Design Document Chapter6 What Programming Language Or Tools Should You Use? Chapter7 Introduction To Multimedia Fusion Chapter8 Multimedia Fusion Editors Chapter9 Our First Game In Mmf Chapter 10 Finishing Touches For Our First Game Chapter 11 Introduction To Music And Sound Effects Chapter 12 Adobes Audition Chapter 13 Creating Music And Sound Effects Chapter 14 Introduction To Milkshape 3d Chapter 15 Introduction To Paint Shop Pro Chapter 16 Simulating 3d With Mmf Chapter 17 Drawing Graphics For Duck Blast In Paint Shop Pro Chapter 18 3d Models For Duck Blast Chapter 19 Finishing Duck Blast 3d Chapter 20 Introduction To The 3d Gamemaker Chapter 21 Creating A Game With The 3d Gamemaker Chapter 22 Silly Adventure Chapter 23 Space War Chapter 24 Custom 3d Models In T3dgm Chapter 25 Building Custom 3d Levels Chapter 26 Tomb Raiding X 2 Chapter 27 Introduction To Reality Factory Chapter 28 Getting Started With Reality Factory Appendix About The Cd-Rom