Synopses & Reviews
With the rise digital recording software and the advent of the "one man computer music studio" there has been an astronomical rise in the number of people with software instruments, but many of these musicians have no idea how to use the modular synthesizers included with their music software programs. "Becoming a Synthesizer Wizard: From Presets to Power User" is the first book that explains what a modular synthesizer is, how it works, and how to use software synthesizers to make music. The book takes a highly practical approach to the subject providing a readable guide which opens up the subject to a broad spectrum of readers. It begins by explaining what the basic building blocks of modular synthesis are, and how they interact. Then it continues to specific exercises utilizing software synthesizers that will be readily available to the reader, regardless of platform or digital audio workstation of choice.
About the Author
Simon Cann is a writer based in London. He is the author of a number of music-related and business-related books. His music related books include How to Make a Noise, Becoming a Synthesizer Wizard: From Presets to Power User, Building a Successful 21st Century Music Career, Sample This! (with Klaus P. Rausch), Project5 Power!, and Rocking Your Music Business. His business-related books include the Made It In... series of books (madeitin.com), which feature the experiences of international entrepreneurs who have built successful companies in the hottest business locations around the world. You can read more about Simon at his website, simoncann.com, and check out his other music-related books at his Noise Sculpture website, noisesculpture.com.
Table of Contents
Chapter 1: An Introduction to Digital Audio and Software Synthesis Chapter 2: Getting a Grip on Synthesizer Programming Chapter 3: Synthesizer/Patch Construction Basics Chapter 4: An Introduction to Sound Sources Chapter 5: Filters Chapter 6: Modulation and Control Chapter 7: Global Controls and Other Modules Chapter 8: FX Units Chapter 9: Creating Sounds