Synopses & Reviews
Beginning Android Games offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title Beginning Android Games will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: The fundamentals of game development The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform
For those looking to learn about Android tablet game app development or want Android 4 SDK specific coverage, check out Beginning Android 4 Games Development, now available from Apress. What you?ll learn How to set up and use the development tools for developing your first Android application The fundamentals of game programming in the context of the Android platform How to use the Android's APIs for graphics (Canvas, OpenGL ES 1.0/1.1), audio, and user input to reflect those fundamentals How to develop two 2D games from scratch, based on the Canvas API and OpenGL ES. How to create a full-featured 3D game How to publish your games, get crash reports, and support your users How to complete your own playable 2D OpenGL games Who this book is for
This book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform. Table of Contents Android, the New Kid on the Block First Steps with the Android SDK Game Development 101 Android for Game Developers An Android Game Development Framework Mr. Nom Invades Android OpenGL ES: A Gentle Introduction 2D Game Programming Tricks Super Jumper: A 2D OpenGL ES Game OpenGL ES: Going 3D 3D Programming Tricks Droid Invaders: the Grand Finale Publishing Your Game What's Next?
Android Game Apps are getting hot Android phones are the most talked about devices in the wireless world alongside iPhones, and Android Games and other Apps have been growing at rapid rate. Many of us have filled our favorite Android phone or mobile device with games, and many of us hope to develop the next best-selling, most talked-about game. But where to start?
Beginning Android Games offers everything you need to join the ranks of successful Android game developers. The book is a step-by-step beginner's guide to game development on the Android platform. You'll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable game.
While games are all about fun, at the same time, they're serious business. With this book, you're going to roll up your sleeves and get your hands dirty with some hardcore coding: Understand the two types of game programming for Android, the Canvas method and OpenGL. The book will mostly focus on OpenGL, both 2D and (introductory) 3D. Receive an outline of what makes a good, flexible game engine for Android. Move through an extended tutorial in building a basic 2D OpenGL engine and playable game. What you'll learn Android-specific game design fundamentals--recognizing your audience, managing the capabilities and limits of the different Android devices, and generic goals for good game design. How to design a game people will want to pay to play, and why Android is the platform to choose. Build a game that fits in with the Android platform, and behaves how the user wants it to. Explore the benefits of both traditional Canvas-drawn and hardware-accelerated 2D and 3D graphics. Create your own flexible game engine. Work through detailed examples and tutorials on many aspects of 2D game programming. Complete your own playable 2D OpenGL games. Who this book is for
This book is for Android (or Java) developers looking to write their first game--it requires some generic programming knowledge. Also, it's for game developers coming from other platforms, exploring the benefits of switching over to Android.