Synopses & Reviews
- Program in the iOS environment using Xcode® and Cocoa® frameworks
- Create simple interfaces
- Work with libraries, storyboards, arrays, structures, functions, and pointers
- Use simulators for testing and development
Get coding today with this useful guide to creating iOS apps
Apple’s iOS is everywhere, thanks to the iPhone, iPad, and other devices. If you’ve always wanted to be an iOS programming rock star, this great resource is the guide for you. Discover iOS programming, including how to get your apps into Apple’s famous App Store and the best way to make applications that users will be clamoring to download.
- iOS is everywhere — get started with creating apps for this highly popular mobile operating system
- Meeting the methods and platforms — take your object-oriented programming to the next level with the Xcode Development Environment
- Making your iOS apps great — make user-friendly apps that are fast, responsive, complete, robust, reliable, and secure
- Connecting your apps — publish your apps in the App Store and become an iOS programming star
- Study up — use a long list of resources to find out more about object-oriented and iOS programming
Open the book and find:
- The basics of object-oriented programming
- How to use patterns and frameworks
- Details on setting up the Xcode Development Environment
- Examples to help you do object-oriented iOS app design
- How to make your apps fast and responsive
- Information on designing user-friendly apps
- How to publish to the App Store
- Ten developer resources for iOS
- What the book covers: Except in rare cases, software development is now mostly done using a “framework” such as iOS, Enterprise Java, .NET, or the IOS SDK. In other words, rarely does a programmer design and build an object-oriented in a “green-field” using only the compiler for a language and the libraries that come with it. This book teaches new developers how to create object-oriented programs within a framework, and specifically within the iOS framework. By understanding objected-oriented development best practices, new programmers learn to build apps are easy to debug, evolve, and maintain. Also, when software developers understand how the framework itself is built around object-oriented concepts (such as object-oriented design patterns) and related software engineering principles (such as low coupling, high cohesion and partitioned according to a careful separation of concerns), they understand why the framework is designed the way it is. This understanding helps new programmers use the framework better. In addition, the framework itself serves as a comprehensive example of an object-oriented system that helps developers get a deeper grounding in object-oriented principles and their application.
- Topics include: Understanding the Xcode programming environment and Storyboards, Creating simple interfaces, Using libraries, Functions, Structures, Arrays, Pointers, and an entire part on creating and extending objects and object-oriented programming.
- Series features: Information presented in the straightforward but fun language that has defined the Dummies series for more than fifteen years.
The ultimate beginner's guide to programming in the iOS environment
The Apple App Store is a gold mine for developers, but with more apps for the iPhone, iPad, and iPod touch being added every day, it?s essential to have a solid programming foundation to create the best apps possible. If you're eager to learn the ins and outs of iOS programming, this is your book. It teaches object-oriented programming within the iOS framework from the ground up, preparing you to create the next super iPhone or iPad app.
Get a handle on the iOS framework, object-oriented best practices, and the Xcode programming environment, then discover how to create simple interfaces, use libraries, create and extend objects, and more. Whether you're just starting out in programming or only new to iOS, For Dummies is the perfect beginning.
- Focuses on teaching object-oriented programming within the iOS framework and includes best practices for building apps that are easy to debug, evolve, and maintain
- Uses simple examples to demonstrate object-oriented programming output in the iPhone environment while teaching real-world programming concepts and applications
- Provides a thorough understanding of the framework and object-oriented principles to help beginning programmers make optimum use of iOS
- Covers working with the Xcode environment and storyboards; creating simple interfaces; using libraries, functions, structures, arrays, and pointers; and creating and extending objects
Beginning iOS Programming For Dummies is your straightforward guide to getting started with iOS programming.
About the Author
Rajiv Ramnath, PhD is Associate Professor of Practice in computer science and engineering and Director of Practice at the Collaborative for Enterprise Transformation and Innovation at The Ohio State University. Before that, he worked in industry, leading research and commercial product development.
Table of Contents
Part I: Getting Started with iOS Programming 5
Chapter 1: Entering Mobile Application Development 7
Chapter 2: Object-Oriented Design Principles 25
Chapter 3: Effectively Using Objective-C 55
Part II: Meeting the Methods and Platforms 89
Chapter 4: Patterns and Frameworks 91
Chapter 5: Setting Up to Develop iOS Apps 113
Chapter 6: Developing an App on iOS 135
Chapter 7: Illustrating Object-Oriented iOS App Design 173
Part III: Making Your iOS Apps Fit for Consumption 207
Chapter 8: Effectively Using Xcode 209
Chapter 9: Developing Your App’s User Interface 249
Chapter 10: Making Applications Fast and Responsive 277
Chapter 11: Making Your App Reliable and Secure 293
Part IV: Connecting Your Apps 327
Chapter 12: Channeling the World Into Your Device 329
Chapter 13: Harnessing iOS Device Capabilities 345
Chapter 14: Publishing to the App Store 375
Part V: The Part of Tens 399
Chapter 15: Ten Resources for Object-Oriented Development 401
Chapter 16: Ten Developer Resources for iOS 413