Synopses & Reviews
Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don?t have to XNA makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don?t know how to program at all, Beginning XNA 2.0 Game Programming: From Novice to Professional will teach you the basics of C# 2005 programming along the way. Don?t get overwhelmed with details you don?t need to know? just learn what you need to start creating your own games right now
The fast?paced introduction to XNA and the C# language provides professional developers a quick-start guide to creating a commercial product using XNA, as well as offering home enthusiasts or hobbyists everything they need to begin putting together games in their spare time. You?ll discover and understand all the key concepts required to create smooth, professional?looking results in a range of gaming genres. Every reader will come away with a firm foundation onto which they can build more advanced ideas. What you?ll learn Game Planning and Programming Basics 2-D Graphics, Audio, and Input Basics Creating Your First 2-D Game Improving Your First 2-D Game Basics of Game Networking Rock Rain Live 3-D Game Programming Basics Rendering Pipeline, Shaders, and Effects Lights, Camera, Transformations Generating a Terrain Skeletal Animation Creating a Third-Person Shooter Game Who this book is for
Anyone approaching XNA programming for the Xbox 360 for the first time
Synopsis
Beginning XNA Game Programming" teaches the basics of C# 2005 programming. The texts fast-paced introduction to XNA and the C# language provides professional developers a quick-start guide to creating a commercial product using XNA, as well as offering home enthusiasts or hobbyists everything they need to begin putting together games in their spare time.
Synopsis
XNA makes it simple to create your own games, which will run on a PC and Xbox 360 console. Even if you don t know how to program at all, Beginning XNA Game Programming will teach you the basics of C# 2005 programming along the way. This fast-paced introduction to XNA and the C# language provides professional developers a quick-start guide to creating a commercial product using XNA, as well as offering home enthusiasts or hobbyists everything they need to begin putting together games in their spare time. You ll discover and understand all the key concepts required to create smooth, professional-looking results in a range of gaming genres."
Synopsis
XNA programming is an increasingly popular way of creating games for the Microsoft Xbox 360 home entertainment system, as well as Windows PCs. The free development tools distributed by Microsoft make it a platform that appeals to both the professional developer looking to create a commercial product and the home enthusiast wanting to put together games in their spare time.
This book targets the large hobbyist market and provides readers with a fast-paced introduction to XNA and the C# language that is used with it. It demonstrates how key concepts can be applied in order to create smooth, professional looking results in a range of gaming genres. The aim is to give readers a firm foundation from which they can build to more advanced ideas.
Synopsis
Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to XNA makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 2.0 Game Programming: From Novice to Professional will teach you the basics of C# 2005 programming along the way. Don't get overwhelmed with details you don't need to know-- just learn what you need to start creating your own games right now
The fast-paced introduction to XNA and the C# language provides professional developers a quick-start guide to creating a commercial product using XNA, as well as offering home enthusiasts or hobbyists everything they need to begin putting together games in their spare time. You'll discover and understand all the key concepts required to create smooth, professional-looking results in a range of gaming genres. Every reader will come away with a firm foundation onto which they can build more advanced ideas.What you'll learnGame Planning and Programming Basics 2-D Graphics, Audio, and Input Basics Creating Your First 2-D Game Improving Your First 2-D Game Basics of Game Networking Rock Rain Live 3-D Game Programming Basics Rendering Pipeline, Shaders, and Effects Lights, Camera, Transformations Generating a Terrain Skeletal Animation Creating a Third-Person Shooter Game Who this book is for
Anyone approaching XNA programming for the Xbox 360 for the first time