Synopses & Reviews
One summer, fifteen kids innocently wander into a nearby seaside cave. There they meet a strange man who invites them to play an exciting new video game. This game, he explains, pits one lone giant robot against a horde of alien invaders. To play the game, all they have to do is sign a simple contract. The game stops being fun when the kids find out the true purpose of their pact.
Reads R to L (Japanese Style) for teen plus audiences.
Synopsis
Saving the world is no child's play in this dark and chilling mecha manga series.
One summer, fifteen kids innocently wander into a nearby seaside cave. There they meet a strange man who invites them to play an exciting new video game. This game, he explains, pits one lone giant robot against a horde of alien invaders. To play the game, all they have to do is sign a simple contract. The game stops being fun when the kids find out the true purpose of their pact.
Two children remain to fight for Earth's survival, and one of them isn't from this Earth at all. Zearth's next pilot, Yoko Machi, has been possessed by the mind of a refugee from a parallel world. Before she goes into battle, she and her fellow pilot Jun Ushiro face a struggle of a different kind, as they confront the many victims left behind in Zearth's wake.
About the Author
Mohiro Kitoh was born in 1966 in Aichi Prefecture, Japan. His manga debut, Vandemiere no Tsubasa (Vandemiere's Wings) was published in 1995. Other works include Shadow Star (Narutaru), Kakutoshi no Yume (Hallucination from the Womb), and Zansho--A Collection of Short Stories."Mohiro Kitoh was born in 1966 in Aichi Prefecture, Japan. His manga debut, Vandemiere no Tsubasa (Vandemiere's Wings) was published in 1995. Other works include Shadow Star (Narutaru), Kakutoshi no Yume (Hallucination from the Womb), and Zansho--A Collection of Short Stories."