Synopses & Reviews
The stunning conclusion to the groundbreaking Scandinavian crime trilogy featuring a deadly game that blurs reality and fiction in a world obsessed with social media.andlt;brandgt;andlt;brandgt;Itand#8217;s the middle of summer and Stockholm is preparing for the wedding of a beloved Swedish princess. Trying to move on with his life after the end of the Game, HP is still struggling to find his way when he receives an anonymous text message asking if heand#8217;d like back in. HP knows his participation has already put himself and his sister in danger and heand#8217;d like to ignore the text, but he also realizes he doesnand#8217;t know who to trust. HP tried to stay hidden and on the run, but he canand#8217;t escape the Game Master. Hoping to uncover the truth behind the Game and free himself from the Game Masterand#8217;s control forever, HP decides to accept one more assignment.andlt;BRandgt; andlt;BRandgt;Rebeccaand#8217;s life has changed dramatically as a result of her brotherand#8217;s involvement in the Game and she, too, is trying to move on and find the truth. And now sheand#8217;s determined to uncover the connection between her late fatherand#8217;s past and her brotherand#8217;s current predicament. But will Rebeccaand#8217;s investigation into the past cost her the future? Taking action, HP hunts down a man he believes might be the Game Master himself. With a band of fellow former Game players, they infiltrate the Fortress in order to collect information that could be the Gameand#8217;s undoing. But is he strong enough to take down the Game? And can he trust his fellow gamers?andlt;BRandgt; andlt;BRandgt;A fast-paced, technological thriller that concludes the story that began in andlt;Iandgt;Gameandlt;/Iandgt; and andlt;Iandgt;Buzzandlt;/Iandgt;, andlt;Iandgt;Bubble andlt;/Iandgt;will have readers gasping for breath during the final showdown between HP and the Game Master.
"Henrik 'HP' Pettersson's a gamer in every sense of the word which might explain why, instead of kicking back and savoring his victory over the bad guys in Buzz, Swedish author de la Motte's second entry in his crime trilogy, HP must now try to destroy the Internet scheme known as 'the Game' once and for all and free both himself and his sister, Rebecca. But that's going to be a Herculean task, even for someone with HP's paranoid genius, because the evil Game Master has so many weapons in his arsenal including Becca herself, who has just been made head of security at the Game-linked IT behemoth PayTag. The setup of several intriguing storylines (including one suggesting that the late Petersson paterfamilias may having been leading a double or triple life) makes for a sluggish start, but this third installment eventually hits bullet-train speed as it hurtles toward a twisty finale, interwoven with a Swedish royal wedding. Agent: Federico Ambrosini, Salomonsson Agency (Sweden). (Feb.)" Publishers Weekly Copyright PWxyz, LLC. All rights reserved.
The stunning conclusion to the groundbreaking Scandinavian crime trilogy featuring a deadly game that blurs reality and fiction in a world obsessed with social media.
No one gets out alive . . .
HP could never have imagined he'd become entwined in a chaotic and dangerous game of life and death when he picked up a lost cell phone on a commuter train. He thought he'd escaped.
Now, his paranoia quickly grows to mania, as he is convinced that the Game Master and past characters are following him and that the police are watching him.
HP decides he must finish one last assignment and expose the Game Master's secrets once and for all--no matter what it costs him.
What he uncovers is a potential link between his own father's past and the Game-- blurring the boundary between it and real life more than ever.
andlt;B andgt;No one gets out alive . . . andlt;/Bandgt;andlt;BRandgt; andlt;BRandgt;HP could never have imagined heand#8217;d become entwined in a chaotic and dangerous game of life and death when he picked up a lost cell phone on a commuter train. He thought heand#8217;d escaped. andlt;BRandgt; andlt;BRandgt;Now, his paranoia quickly grows to mania, as he is convinced that the Game Master and past characters are following him and that the police are watching him. andlt;BRandgt; andlt;BRandgt;HP decides he must finish one last assignment and expose the Game Masterand#8217;s secrets once and for alland#8212;no matter what it costs him. andlt;BRandgt; andlt;BRandgt;What he uncovers is a potential link between his own fatherand#8217;s past and the Gameand#8212; blurring the boundary between it and real life more than ever.
About the Author
Anders de la Motte is the author of andlt;iandgt;Game, Buzz, andlt;/iandgt;and andlt;iandgt;Bubble. andlt;/iandgt;He has worked as a police officer and the director of security at one of the worldandrsquo;s largest IT companies. He now works as an international security consultant in addition to being Swedenandrsquo;s most exciting and innovative new thriller writer.