Synopses & Reviews
Building electronic projects that interact with the physical world is good fun. But when devices that you\'ve built start to talk to each other, things really start to get interesting. Through a series of simple projects, you\'ll learn how to get your creations to communicate with one another by forming networks of smart devices that carry on conversations with you and your environment. Whether you need to plug some sensors in your home to the Internet or create a device that can interact wirelessly with other creations, Making Things Talk explains exactly what you need.
This book is perfect for people with little technical training but a lot of interest. Maybe you\'re a science teacher who wants to show students how to monitor weather conditions at several locations at once, or a sculptor who wants to stage a room of choreographed mechanical sculptures. Making Things Talk demonstrates that once you figure out how objects communicate -- whether they\'re microcontroller-powered devices, email programs, or networked databases -- you can get them to interact.
Each chapter in contains instructions on how to build working projects that help you do just that. You will:
- Make your pet\'s bed send you email
- Make your own seesaw game controller that communicates over the Internet
- Learn how to use ZigBee and Bluetooth radios to transmit sensor data wirelessly
- Set up communication between microcontrollers, personal computers, and web servers using three easy-to-program, open source environments: Arduino/Wiring, Processing, and PHP.
- Write programs to send data across the Internet based on physical activity in your home, office, or backyard
- And much more
With a little electronics know-how, basic (not necessarily in BASIC) programming skills, a couple of inexpensive microcontroller kits and some network modules to make them communicate using Ethernet, ZigBee, and Bluetooth, you can get started on these projects right away. With Making Things Talk
, the possibilities are practically endless.'
Create distributed sensor systems and intelligent interactive devices using the ZigBee wireless networking protocol and XBee radios. By the time you're halfway through this fast-paced, hands-on guide, you'll have built a series of useful projects, including a complete ZigBee wireless network that delivers remotely sensed data. This resource — and reference-packed book — is ideal for inventors, hackers, crafters, students, hobbyists, and scientists.
Get ready to create distributed sensor systems and intelligent interactive devices using the ZigBee wireless networking protocol and XBee radios. By the time you're halfway through this fast-paced, hands-on guide, you'll have built a series of useful projects, including a complete ZigBee wireless network that delivers remotely sensed data.
Radio networking is creating revolutions in volcano monitoring, performance art, clean energy, and consumer electronics. As you follow the examples in each chapter, you'll learn how to tackle inspiring projects of your own. This practical guide is ideal for inventors, hackers, crafters, students, hobbyists, and scientists.
- Investigate an assortment of practical and intriguing project ideas
- Prep your ZigBee toolbox with an extensive shopping list of parts and programs
- Create a simple, working ZigBee network with XBee radios in less than two hours — for under $100
- Use the Arduino open source electronics prototyping platform to build a series of increasingly complex projects
- Get familiar with XBee's API mode for creating sensor networks
- Build fully scalable sensing and actuation systems with inexpensive components
- Learn about power management, source routing, and other XBee technical nuances
- Make gateways that connect with neighboring networks, including the Internet
'\'This book contains a series of projects that teaches readers what they need to know to get their creations talking to each other, connecting to the Web, and forming networks of smart devices.\\n
This valuable little book offers a thorough introduction to the open-source electronics prototyping platform that's taking the design and hobbyist world by storm. Getting Started with Arduino gives you lots of ideas for Arduino projects and helps you get going on them right away. From getting organized to putting the final touches on your prototype, all the information you need is right in the book.
Inside, you'll learn about:
- Interaction design and physical computing
- The Arduino hardware and software development environment
- Basics of electricity and electronics
- Prototyping on a solderless breadboard
- Drawing a schematic diagram
And more. With inexpensive hardware and open-source software components that you can download free, getting started with Arduino is a snap. To use the introductory examples in this book, all you need is a USB Arduino, USB A-B cable, and an LED.
Join the tens of thousands of hobbyists who have discovered this incredible (and educational) platform. Written by the co-founder of the Arduino project, with illustrations by Elisa Canducci, Getting Started with Arduino gets you in on the fun! This 128-page book is a greatly expanded follow-up to the author's original short PDF that's available on the Arduino website.
The Internet of Things is the new generation of devices that serve as the Internet\'s interface to the physical world. Today\'s tiny microcontrollers, sensors, and actuators are powerful, inexpensive, and simple enough to code that anyone with basic programming skills can create a variety of fun, useful, and even profitable systems -- such as devices that detect and extinguish fires or automatically water plants when the soil becomes too dry. This hands-on introductory guide will quickly show you how it\'s done.
You\'ll learn how to program embedded devices using the .NET Micro Framework and the Netduino Plus board, and then connect these devices to the Internet using Pachube, a cloud platform for sharing real-time sensor data. Getting Started with the Internet of Things briefly introduces the tools and then walks you though several techniques for using them, using a series of C# examples:
- Develop programs that demonstrate the use of simple outputs (actuators) and inputs (sensors)
- Build client programs that show how measurements can be pushed to an existing Web service
- Create server programs that provide Web services to clients on the Web
- Develop a program that is both client and server and runs in the cloud
- Get .NET classes and methods needed to implement all of the book\'s examples
About the Author
Massimo Banzi is the co-founder of the Arduino project and has worked for clients such as: Prada, Artemide, Persol, Whirlpool, V&A Museum and Adidas. He spent 4 years at the Interaction Design Institute Ivrea as Associate Professor. Massimo has taught workshops and has been a guest speaker at institutions like: Architectural Association - London, Hochschule f r Gestaltung und Kunst Basel, Hochschule f r Gestaltung Schw bisch Gm nd, FH Potsdam, Domus Academy, Medialab Madrid, Escola Superior de Disseny Barcelona, ARS Electronica Linz, Mediamatic Amsterdam, Doors of Perception Amsterdam.
Before joining IDII he was CTO for the Seat Ventures incubator. He spent many years working as a software architect,both in Milan and London, on projects for clients like Italia Online, Sapient, Labour Party, BT, MCI WorldCom, SmithKlineBeecham, Storagetek, BSkyB and boo.com.
Table of Contents
Preface; Acknowledgments; How to Contact Us; Chapter 1: Introduction; 1.1 Intended Audience; 1.2 What Is Physical Computing?; Chapter 2: The Arduino Way; 2.1 Prototyping; 2.2 Tinkering; 2.3 Patching; 2.4 Circuit Bending; 2.5 Keyboard Hacks; 2.6 We Love Junk!; 2.7 Hacking Toys; 2.8 Collaboration; Chapter 3: The Arduino Platform; 3.1 The Arduino Hardware; 3.2 The Software (IDE); 3.3 Installing Arduino on Your Computer; 3.4 Installing Drivers: Macintosh; 3.5 Installing Drivers: Windows; 3.6 Port Identification: Macintosh; 3.7 Port Identification: Windows; Chapter 4: Really Getting Started with Arduino; 4.1 Anatomy of an Interactive Device; 4.2 Sensors and Actuators; 4.3 Blinking an LED; 4.4 Pass Me the Parmesan; 4.5 Arduino Is Not for Quitters; 4.6 Real Tinkerers Write Comments; 4.7 The Code, Step by Step; 4.8 What We Will Be Building; 4.9 What Is Electricity?; 4.10 Using a Pushbutton to Control the LED; 4.11 How Does This Work?; 4.12 One Circuit, A Thousand Behaviours; Chapter 5: Advanced Input and Output; 5.1 Trying Out Other On/Off Sensors; 5.2 Controlling Light with PWM; 5.3 Use a Light Sensor Instead of the Pushbutton; 5.4 Analogue Input; 5.5 Try Other Analogue Sensors; 5.6 Serial Communication; 5.7 Driving Bigger Loads (Motors, Lamps, and the Like); 5.8 Complex Sensors; Chapter 6: Talking to the Cloud; 6.1 Digital Output; 6.2 Planning; 6.3 Coding; 6.4 Assembling the Circuit; 6.5 Here's How to Assemble It:; Chapter 7: Troubleshooting; 7.1 Understanding; 7.2 Testing the Board; 7.3 Testing Your Breadboarded Circuit; 7.4 Isolating Problems; 7.5 Problems with the IDE; 7.6 How to Get Help Online; The Breadboard; Reading Resistors and Capacitors; Arduino Quick Reference; STRUCTURE; SPECIAL SYMBOLS; CONSTANTS; VARIABLES; CONTROL STRUCTURES; ARITHMETIC AND FORMULAS; COMPARISON OPERATORS; BOOLEAN OPERATORS; COMPOUND OPERATORS; INPUT AND OUTPUT FUNCTIONS; TIME FUNCTIONS; MATH FUNCTIONS; RANDOM NUMBER FUNCTIONS; SERIAL COMMUNICATION; Reading Schematic Diagrams;