Synopses & Reviews
Cinema 4D 9.5: Real-World 3D Animation Production teaches how to produce commercial-quality 3D animation using Maxon's, powerful and affordable, Cinema 4D. Written for 3D animation professionals, hobbyists, and students, this practical, hands-on book uses real-world projects to teach the entire production process. Beginning with a review of how to model photorealistic objects, the book progresses through creating custom materials, cloth simulation, and character animation, to video game and simulation techniques. The book takes a software-integrated approach to 3D animation production with a focus on Cinema 4D and how to use it in concert with several other applications. This Cinema 4D-centric approach shows how real-world 3D animation production challenges can be met, not only with a great tool, but with a great tool box. Throughout the book, you'll learn a highly efficient workflow for creating 3D character animation with C4D. You'll learn various ways of producing motion graphics by integrating Adobe? Photoshop, and After Effects?, with C4D. You?ll explore projects that use BodyPaint to extend your ability to create fantasy and control the realism of how image maps relate to their objects. And you'll use Right Hemisphere Deep Creator 2 and Code Gardener's XPort 1.3 to explore methods for animating video games and simulations. Some experience with 3D animation is assumed, but all levels of users will be challenged to expand their skills.
This book teaches how to produce commercial-quality 3D animation using Cinema 4D. It is written for animation students, teachers, and 3D animation professionals. Using hands-on tutorials and an interactive DVD, users learn the entire production process beginning with modeling photorealistic objects and progressing all the way to creating custom materials and animating the objects with C4D. A variety of objects are covered, including a shampoo bottle, a 2002 Mitsubishi Eclipse, a cartoon character, a simple human, and a photorealistic human. The custom materials are created from within C4D as well as real-world techniques such as mapping a person's face onto a 3D character. In addition, the book teaches various ways of producing motion graphics by integrating Adobe Photoshop, After Effects, and C4D. Throughout the book, users learn a highly efficient workflow for 3D character animation with C4D.
Using hands-on tutorials and an interactive DVD, users learn the entire production process beginning with modeling photorealistic objects and progressing all the way to creating custom materials and animating the objects with C4D. The companion DVD contains all project files, finished results, and sample data.
About the Author
LARRY MITCHELL (Ocoee, FL) has been working as a digital media artist and producer for the past 20 years creating graphics and software for TV shows, arenas, video games, and commercials. He has taught and lectured on compu
Table of Contents
DEDICATION INTRODUCTION AND ACKNOWLEDGMENTS CHAPTER 1 CINEMA 4D 9 OVERVIEW CHAPTER 2 BASIC MODELING CHAPTER 3 INTERMEDIATE MODELING CHAPTER 4 BODYPAINT 3D 2 CHAPTER 5 3D ANIMATION CHAPTER 6 CLOTH SIMULATION CHAPTER 7 DYNAMICS SIMULATION CHAPTER 8 CHARACTER ANIMATION CHAPTER 9 BROADCAST APPLICATIONS CHAPTER 10 VIDEO GAMES AND SIMULATION ABOUT THE DVD INDEX