Synopses & Reviews
Arcadeland is full of magical secrets as well as fun and games in the second book in the Candy Shop War series, from the #1 andlt;Iandgt;New York Times andlt;/Iandgt;bestselling author of the Beyonders and Fablehaven series.andlt;BRandgt;andlt;BRandgt;Nate and his friends already know Mrs. White, the owner of the Sweet Tooth Ice Cream and Candy Shoppe, where the treats are magical in addition to delicious. And now theyand#8217;re introduced to Mrs. Whiteand#8217;s brother, Mr. White, who owns a local amusement center called Arcadeland. At Arcadeland, kids can play games and earn thousands of tickets that are redeemable for one of four kinds of stamps: jets, tanks, subs, and racecars. Could it be true that these stamps allow kids to fly through the air? Or breathe underwater? Or run faster than a car?andlt;BRandgt; andlt;BRandgt;But Mr. White is hiding a secret: when all four stamp clubs are filled, he will be able to retrieve perhaps the most powerful talisman ever. For Nate and his friends, it will take more than candy to fight and win this war!
About the Author
Brandon Mull is the author of the andlt;Iandgt;New York Timesandlt;/Iandgt;, andlt;Iandgt;USA TODAYandlt;/Iandgt;, and andlt;Iandgt;Wall Street Journalandlt;/Iandgt; bestselling Beyonders and Fablehaven series, as well as the bestselling Five Kingdoms and Candy Shop Wars series. He resides in Utah, in a happy little valley near the mouth of a canyon with his wife and four children. Brandonandrsquo;s greatest regret is that he has but one life to give for Gondor.