Synopses & Reviews
It will take more than magical candy to win this war!
Something fishy is going on at the new amusement center in Walnut Hills. The trouble seems linked to the mysterious disappearance of Mozag and John Dar, who have spent their lives policing the magical community. When Nate and his friends are asked to help investigate, they discover kids feverishly playing arcade games in an effort to win enough tickets to redeem one of four stamps: jets, tanks, submarines, and racecars.
Rumor has it that the stamps are definitely worth it. But what do they do?
The kids soon discover that the owner of Arcadeland is recruiting members for four different clubs. When each club is filled, he will begin his quest to retrieve a magical talisman of almost unimaginable power. With John Dart and Mozag sidelined, will Nate, Summer, Trevor, Pigeon, and their new friend Lindy, find a way to save the day? Find out in this sweetest adventure ever!
“Mull...dishes up a crowd-pleaser as delicious as Charlie and the Chocolate Factory.”—Kirkus Review
“A rollicking adventure, sure to delight young readers—especially those with a sweet tooth.”—Midwest Book Review
About the Author
Brandon Mull, #1 New York Times bestselling author of the Fablehaven and Beyonders series, travels the country visiting schools, promoting literacy, and sharing his message that “Imagination Can Take You Places.” Brandon has enjoyed arcade games since his childhood, when he fed quarters to Gauntlet at the local mall. Around that same time he won a gold medal at a pudding-eating contest in the park behind his grandma’s house. His long-standing love affair with sweets continues to this day. Find him online at brandonmull.com.