Synopses & Reviews
Whether you are a new or seasoned user, you'll find everything you need to get started with Carrara 5 in The Carrara 5 Pro Handbook. This edition has been completely updated to teach everything you need to know about Carrara, especially many of the new and advanced features. Explore new and creative ways to use Carrara through a great collection of step-by-step tutorials written by industry experts, including two bonus comprehensive modeling tutorials with Eovia's newest application Hexagon. These hands-on tutorials progress from basic to advanced, guiding you from the basics of 3D modeling to the challenges of animation. The book is structured so that the process of creating 3D illustrations and animations flows logically from one chapter to another. And by using this approach you can easily learn the technical aspects of working with Carrara Pro and achieve a tangible understanding of the workflow involved in creating 3D content. By the end of the book, you'll know how to use the powerful tools of Carrara 5 Pro, have new and improved 3D skills, and have gained experience in 3D production concepts. This is a must-have resource for new and seasoned users a like!
Table of Contents
ACKNOWLEDGMENTS PREFACE PART I UNDERSTANDING 3D CHAPTER 1 CONCEPTS AND TECHNIQUES IN 3D MODELING CHAPTER 2 3D TEXTURING TECHNIQUES CHAPTER 3 3D ANIMATION: MAKING THINGS MOVE PART II GETTING TO KNOW CARRARA CHAPTER 4 EXPLORING THE CARRARA WORKSPACE CHAPTER 5 WORKING IN THE ASSEMBLE ROOM CHAPTER 6 BUILDING SHADERS IN THE TEXTURE ROOM CHAPTER 7 THE CARRARA MODELING ROOMS CHAPTER 8 RENDERING SCENES AND ANIMATIONS PART III MODELING WITH CARRARA AND HEXAGON CHAPTER 9 MODELING WITH THE CARRARA SPLINE MODELER CHAPTER 10 MODELING WITH THE VERTEX MODELER CHAPTER 11 MODELING WITH HEXAGON PART IV TEXTURING WITH CARRARA CHAPTER 12 TEXTURING WITH CARRARA CHAPTER 13 ADVANCED SHADERS: SUBSURFACE SCATTERING AND DISPLACEMENT MAPPING PARTV ANIMATION WITH CARRARA CHAPTER 14 ANIMATING WITH MORPH TARGETS CHAPTER 15 ANIMATING A WALK CYCLE WITH BONES PART VI RENDERING WITH CARRARA CHAPTER 16 ADVANCED RENDERING WITH CARRARA PART VII CARRARA AND OTHER PROGRAMS CHAPTER 17 CONVERTING CARRARA SCENES TO VECTORS WITH VECTORSTYLE2 CHAPTER 18 IMPORTING A POSER SCENE WITH THE NATIVE IMPORTER CHAPTER 19 POSTPRODUCTION WITH AFTER EFFECTS 6.5 PART VIII CARRARA PLUG-INS CHAPTER 20 DIGITAL CARVER GUILD PLUG-INS FOR CARRARA APPENDIX A CONTRIBUTING AUTHOR BIOGRAPHIES APPENDIX B ABOUT THE CD-ROM INDEX