Synopses & Reviews
Cocoa programming is not only the favored development environment for Mac OS X, it’s also a primary tool for creating iPhone and iPod Touch software. That makes this a great time to learn Cocoa, and Cocoa Programming for Mac OS X For Dummies
is the ideal place to start!
This book gives you a solid foundation in Cocoa and the unusual syntax of Objective-C. You’ll learn what’s new in Cocoa frameworks and create an application step by step. For example, you can:
- See how Xcode underlies your applications as the main component of Apple’s IDE
- Examine the basics of the Objective-C language, the elements of a Cocoa interface, and object-oriented programming
- Use Xcode and Interface Builder
- Spruce up your apps with audio, video, Internet features, stylized text, and more
- Create applications with the stunning graphics for which Macs are famous
- See how to build apps with multiple documents and even executables that aren’t traditional Mac apps
- Use all the exciting new Cocoa features
- Work with Cocoa numbers, arrays, Booleans, and dates
- Build document-based applications
- Simplify with key-value coding
The better you understand Cocoa programming, the better the applications you can create for Mac OS X, iPhone, and iPod Touch. Cocoa Programming for Mac OS X For Dummies makes it easy and fun!
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
What the book covers: Cocoa Programming for Mac OS X For Dummies begins by introducing the reader to Apple's development environment. Next, it leads the reader through the unusual syntax of the Objective-C language. Then, the book steps the reader through the process of creating a basic Cocoa application. In the remainder of the book, the reader learns to add a variety of functionality to Cocoa projects.
Cocoa Programming for Mac OS X For Dummies covers the new changes that have taken place in the Cocoa environment:
* The book addresses the transformation of the developer tools, Xcode and Interface Builder.
* It discusses some of the changes in the Cocoa frameworks. In particular, the QuickTime framework has changed substantially since the early days of Cocoa development.
* Lastly, Apple has dramatically improved developer's lives with the inclusion of Bindings and the Core Data framework. The book covers the functional benefits of these important additions.
Cocoa is hot! Stir up apps for Mac OS X, iPhone, and iPod Touch
It's a great time to go for Cocoa, because it's not only Apple's preferred framework for developing software, it's also the best way for you to create software for Mac OS X and iPhone. This book gives you a solid foundation in Cocoa and the unusual syntax of Objective-C. You'll learn what's new in Cocoa frameworks and create applications step by step.
X marks the start — see how Xcode underlies your applications as the main component of Apple's Developer Tools
Be objective — examine the basics of the Objective-C language and the elements of a Cocoa interface
Add bells and whistles — spruce up your apps with audio, video, Internet features, stylized text, and more
Graphically speaking — create applications with the stunning graphics for which Macs are famous
High-end Cocoa — see how to build apps with multiple documents or even have Xcode build an interface for you
Open the book and find:
Tips for building a good interface
How to work with Cocoa numbers, arrays, Booleans, and dates
Advice on managing files
Ten tips for easier Cocoa programming
How to simplify with key-value coding
What to do with Cocoa on the Internet
How to add bindings to your application
Steps for building document-based applications
About the Author
Erick Tejkowski was still in elementary school when he began helping to instruct teachers on Apple computers. As a professional developer, he has designed software for clients as varied as Chicken of the Sea, Energizer, Nextel, Edys-Dreyers, Rigid Medical, and Leap Pad.
Table of Contents
Part I: Developer Tools.
Chapter 1: A Brief Tour of Cocoa Development.
Chapter 2: Creating Your First Cocoa Application.
Chapter 3: Xcode.
Chapter 4: Interface Builder.
Chapter 5: Putting Polishing Touches on Your Application.
Part II: Instant Cocoa and the Objective-C Language.
Chapter 6: The Basics of Objective-C.
Chapter 7: MVC Design.
Chapter 8: A Window with a View.
Chapter 9: Working with Interface Controls.
Chapter 10: Cocoa Data Types.
Part III: Putting It All Together: Cocoa Programming in Depth.
Chapter 11: Text.
Chapter 12: Graphics.
Chapter 13: Managing Your Files.
Chapter 14: Printing with Cocoa.
Chapter 15: Cocoa on the Internet.
Chapter 16: Multimedia.
Part IV: Advanced Cocoa Topics.
Chapter 17: Document-Based Applications.
Chapter 18: Cocoa Bindings.
Chapter 19: Core Data.
Part V: The Part of Tens.
Chapter 20: Ten Tips to Make Cocoa Programming Easier.
Chapter 21: Ten Great Web Sites for Cocoa Developers.