Synopses & Reviews
Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software,
Computer Animation: Algorithms and Techniques will help work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction-information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.
* Expert instruction from a pace-setting computer graphics researcher.
* Provides in-depth coverage of established and emerging animation algorithms.
* For readers who lack a strong scientific background, introduces the necessary concepts from mathematics and physics.
* Illustrates advanced programming techniques with highly detailed working examples.
* Via the companion Web site, provides lecture notes from the author's course for professors, example animations based on the programs covered in the book, Java applets, and links to relevant Web sites.
* Special contributions from Dave S. Ebert on Natural Phenomena in Chapter 5
* Special contributions from Scott King, Meg Geroch, Doug Roble, and Matt Lewis on Articulated Figures in Chapter 6.
Review
"This is hands-down my recommendation on computer animation techniques." —Larry Gritz, Exluna/Nvidia
Synopsis
ack a strong scientific background, introduces the necessary concepts from mathematics and physics
*Illustrates advanced programming techniques with highly detailed working examples
*Companion website provides lecture notes from the author's course for professors, example animations based on the programs covered in the book, Java applets, and links to relevant websites
*Special contributions from Dave S. Ebert on Natural Phenomena in Chapter 5
*Special contributions from Scott King, Meg Geroch, Doug Roble, and Matt Lewis on Articulated Figures in Chapter 6
Synopsis
Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation: Algorithms and Techniques will help work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction-information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.
* Expert instruction from a pace-setting computer graphics researcher.
* Provides in-depth coverage of established and emerging animation algorithms.
* For readers who lack a strong scientific background, introduces the necessary concepts from mathematics and physics.
* Illustrates advanced programming techniques with highly detailed working examples.
* Via the companion Web site, provides lecture notes from the author's course for professors, example animations based on the programs covered in the book, Java applets, and links to relevant Web sites.
* Special contributions from Dave S. Ebert on Natural Phenomena in Chapter 5
* Special contributions from Scott King, Meg Geroch, Doug Roble, and Matt Lewis on Articulated Figures in Chapter 6.
Synopsis
Doug Roble, and Matt Lewis on Articulated Figures in Chapter 6
Synopsis
which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.
Features:
*Expert instruction from a pace-setting computer graphics researcher
*Provides in-depth coverage of established and emerging animation algorithms
*For readers who lack a strong scientific background, introduces the necessary concepts from mathematics and physics
*Illustrates advanced programming techniques with highly detailed working examples
*Companion website provides lecture notes from the author's course for professors, example animations based on the programs covered in the book, Java applets, and links to relevant websites
*Special contributions from Dave S. Ebert on Natural Phenomena in Chapter 5
*Special contributions from Scott King, Meg Geroch, Doug Roble, and Matt Lewis on Articulated Figures in Chapter 6
Synopsis
evant websites
*Special contributions from Dave S. Ebert on Natural Phenomena in Chapter 5
*Special contributions from Scott King, Meg Geroch, Doug Roble, and Matt Lewis on Articulated Figures in Chapter 6
Synopsis
s from the author's course for professors, example animations based on the programs covered in the book, Java applets, and links to relevant websites
*Special contributions from Dave S. Ebert on Natural Phenomena in Chapter 5
*Special contributions from Scott King, Meg Geroch, Doug Roble, and Matt Lewis on Articulated Figures in Chapter 6
About the Author
Rick Parent is an Associate Professor at Ohio State University, where he teaches computer graphics and computer animation. His research in computer animation focuses on its relation to modeling and animating the human figure, with special emphasis on geometric modeling and implicit surfaces. Rick earned a Ph.D. in computer science from Ohio State University and a Bachelor's degree in computer science from the University of Dayton. In 1977, he was awarded "Outstanding Ph.D. Thesis Award" (one of four given nationally) by the NCC. He has served on numerous SIGGRAPH committees, in addition to the Computer Graphics International 2000 Program Committee and the Computer Animation '99 Program Committee and is on the editorial board of the Visual Computer Journal.
Professor of Computer Science and Engineering, Ohio State University
Table of Contents
Foreword
Preface
Chapter 1 - Introduction
Chapter 2 - Technical Background
Chapter 3 - Interpolation and Basic Techniques
Chapter 4 - Advanced Algorithms
Chapter 5 - Natural Phenomena
Chapter 6 - Modeling and Animating Articulated Figures
Appendix A - Rendering Issues
Appendix B - Background Information and Techniques
Index
About the Author