Table of Contents
Part I: Why These Particular Games? The New Science of Creativity.Some Special Games.A Real-World Laboratory.Materials and Supplies.Part II: Is Everyone Creative? Introduction.Capturing a Daydream.Selling a Zork.The ``Srtcdjgjklered Exercise.Group Challenge.Workplace Application.Part III: What's So Good About the Bed, the Bath, and the Bus? Introduction.The Random Numbers Game.Making Sows' Ears into Silk Purses.The Anonymous Suggestion Game.Group Challenge.