Synopses & Reviews
In 2054, a man looking for work gets a job at a private military contracting firm that has just won a bid to handle the UN's peacekeeping missions, propelling him into a highly sophisticated war broadcast worldwide by the soldiers themselves thanks to the micro-cameras in their helmets. But how far will he go in exploring the boundaries between war and peacekeeping, news and entertainment? Collects the first four issues of Cyclops.
"In a futuristic world in which international peacekeeping forces have been privatized, the main character, Doug, becomes a 'cyclops,' a global soldier whose helmet, fitted with a camera, allows the images he sees to be broadcast to the masses. This means that men like Doug aren't just soldiers, they're also celebrities, and, in a global industry in which war and media have become one, he has no choice but to play both roles to the hilt. In glossy, brilliantly colored panels, the story unfolds, with geostrategic alliances and political maneuvering underlying every noncovert action. When footage of Doug in the midst of heroically saving a political figure makes the global airwaves, he becomes a world-class celebrity, and his life gets even more complicated than it was as a peacekeeper/mercenary soldier as he moves on to 'photogenic missions,' which make up the substance of a television-style show to be broadcast to the masses. Jacamon and Matz are known both in the U.S. and in Europe for their previous collaboration, The Killer. Sharp art, relevant political commentary, and sexy, action-packed story make this another winner. (July)" Publishers Weekly Copyright PWxyz, LLC. All rights reserved.
About the Author
In 1998, Matz’s hit series, The Killer, with artist Luc Jacamon, made its comic book debut. It became a bestseller that found its way onto the shelves of bookstores in many countries, all the way to the USA with Archaia. It was then optioned by Paramount for a movie that has drawn the interest of director David Fincher ("The Girl with the Dragon Tattoo"). Matz has also created a new line of comic books, Rivages/Casterman/Noir, which are adaptations of noir novels. But Matz’s day job for the last 15 years has been to write for the videogame industry, as he has been an employee at Ubisoft. Now in charge of the writing department, Matz has been involved with games such as “Splinter Cell,” “Ghost Recon,” “Rainbow Six,” “Prince of Persia,” and the “Assassin’s Creed” series.