Synopses & Reviews
These Forces of Nature Can Weather Any Storm
Barbarians, druids, and rangers are the rugged and noble champions of untamed lands. This book teems with new ways to customize even the most seasoned characters, including:
- New feats, weapons, spells, and magic items.
- Improved, more detailed rules for the wild shape ability.
- New prestige classes such as the frenzied berserker, the windrider, and the oozemaster.
- A new type of magic item the infusion.
Dungeon Masters and players who want to add a new dimension to their barbarians, druids, and rangers will uncover a cache of indispensable material within these pages.
To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.
Synopsis
The ultimate guide to customizing barbarians, druids, and rangers for the D&D game.
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers contains strategies for creating specific types of characters, as well as advice for Dungeon Masters and players on how these types of characters could impact a campaign world. This volume contains details of skills, feats, and equipment for players who want to play a specific type of character beyond the information available in the Player's Handbook.
About the Author
Mike Selinker has designed dozens of products. Selinker's puzzles appear regularly in
Games Magazine, the
New York Times, and
Dragon(r) Magazine. He lives in Washington state.
David Eckelberry is a graduate of Georgetown University's medieval studies department. He has worked in the gaming industry since 1995. Eckelberry's work includes projects for Dungeons & Dragons(r) game and the Alternity(r) science fiction roleplaying game. He resides in Washington.