Synopses & Reviews
Developers will advance their AppleScript skills easily with this guide
Part of the Developer Reference series, this book is packed with professional secrets for designing and building automated solutions with AppleScript, the powerful, system-level scripting language built into every Mac. Programmers will discover new ways to increase their professional efficiency and become more valuable in their jobs.
With up to date coverage of Mac OS X 10.6 Snow Leopard and loaded with real-world tips and techniques, this guide includes best practices and conventions along with informative lessons. You'll advance your scripting skills to the next level under the direction of a long-time veteran of the AppleScript community.
- Provides step-by-step lessons for designing and building automated solutions with AppleScript
- Written by a well-respected veteran of the AppleScript community
- Part of the Developer Reference series that focuses on enhancing the skills of professional Apple developers
- Filled with professional secrets, tips and techniques to help programmers increase their professional value
- Includes best practices, naming conventions, and much more
With the information you'll get from AppleScript,you'll become a better and more effective developer.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Automate virtually any task on your Mac with scripts
If you want to automate workflow on a Mac, AppleScript developer Mark Munro can show you how. Having worked with AppleScript almost from day one, he shares his methods, tips, and insights to help you automate virtually any Mac task using this universal-access, open-ended scripting tool. You'll quickly master the English-like syntax of AppleScript, write scripts to control apps, explore subroutines and open-ended programming, and learn advanced techniques you can put to immediate use.
Learn AppleScript and Script Editor basics and master the language
Work with text objects, numbers, lists, records, subroutines, and data and system events
Understand "if-then" statements and logical branching, and write a conditional script
Control applications with scripts
Explore open-ended programming, and create an image batch processor
Produce flexible and expandable scripts using a hierarchical subroutine design
Organize code into modules and libraries and create multi-module solutions
Access the latest information on Apple development
Visit www.wileydevreference.com for the latest on tools and techniques for Apple development, as well as code snippets and examples from this book.
About the Author
Mark Conway Munro is a professional programmer who has used AppleScript, AppleScript Studio, and FileMaker Pro on a daily basis since 1992. He has designed and deployed numerous complex custom solutions for clients such as Adobe Systems, The Associated Press, BMG, KraftMaid Cabinetry, Sony Music Distribution, and many more.
Table of Contents
Part I: AppleScript: The Power of Automation.
Chapter 1: Introduction to AppleScript Programming.
Chapter 2: Workflow Automation with AppleScript.
Chapter 3: AppleScript Deployment Options.
Chapter 4: Making the Case for Standardization.
Part II: Learning the AppleScript Language.
Chapter 5: Exploring AppleScript Basics.
Chapter 6: Getting Started with the AppleScript Editor.
Chapter 7: Working with Text Objects.
Chapter 8: Working with Numbers and Unit Types.
Chapter 9: Working with Dates and Times.
Chapter 10: Other AppleScript Data Classes.
Chapter 11: Working with Lists.
Chapter 12: Working with Records.
Chapter 13: Logical Branching.
Chapter 14: Looping.
Chapter 15: Dealing with Script Errors.
Chapter 16: Getting Started with Scripting Additions.
Part III: Using Scripts to Control Applications.
Chapter 17: Controlling Applications with Scripts.
Chapter 18: Working with Image Events.
Chapter 19: Working with Database Events.
Chapter 20: Working with System Events.
Part IV: Using Subroutines and Open-Ended Programming.
Chapter 21: Using Subroutines for Non-Linear Programming.
Chapter 22: Introduction to Open-Ended Programming.
Chapter 23: Designing a Hierarchical Subroutine Structure.
Part V: Organizing Code into Modules and Libraries for Multi-Module Solutions.
Chapter 24: Introduction to Multi-Module Solutions.
Chapter 25: Designing Open-Ended, Multi-Module Solutions.
Appendix: AppleScript Web Resources.