Synopses & Reviews
If you already have Java programming experience and are looking to program games, this book is for you.
David Brackeen, along with co-authors
Bret Barker and
Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and multi-player game engine creation.
Synopsis
Learn Java programming and how it works in game development.
- Teaches game programming using Java - combining the code with 3D graphics.
- Create a complete 3D shooter game by completing this book.
- Add smart Artificial Intelligence and smooth Multi-Player capabilities to a game.
- Master techniques for full-screen graphics, hardware-accelerated images, and cool sound effects.
About the Author
David Brackeen grew up in Texas and has a B.S. in Computer Science from the University of North Texas. He has created many games, level editors, and multimedia products in Java, including Scared (a 3D shooter game) and Race3d (a 3D racing engine used in several games). He will neither confirm nor deny allegations that he ever drank rainwater from a shoe. He currently resides in Los Angeles, but you can find him at www.brackeen.com.