Synopses & Reviews
Fuses design fundamentals and software training into one cohesive book
- The only book to teach Bauhaus design principles alongside basic digital tools of Adobe's Creative Suite, including the recently released Adobe CS4
- Addresses the growing trend of compressing design fundamentals and design software into the same course in universities and design trade schools.
- Lessons are timed to be used in 50-minute class sessions.
uses formal exercises of the Bauhaus to teach the Adobe Creative Suite. All students of digital design and production—whether learning in a classroom or on their own—need to understand the basic principles of design in order to implement them using current software. Far too often design is left out of books that teach software. Consequently, the design software training exercise is often a lost opportunity for visual learning. Digital Foundations
reinvigorates software training by integrating Bauhaus design exercises into tutorials fusing design fundamentals and core Adobe Creative Suite methodologies. The result is a cohesive learning experience.
Design topics and principles include: Composition; Symmetry and Asymmetry; Gestalt; Appropriation; The Bauhaus Basic Course Approach; Color Theory; The Grid; Scale, Hierarchy and Collage; Tonal Range; Elements of Motion.
Digital Foundations is an AIGA Design Press book, published under Peachpit's New Riders imprint in partnership with AIGA, the professional association for design.
"This ambitious book teaches visual thinking and software skills together. The text leads readers step-by-step through the process of creating dynamic images using a range of powerful applications. The engaging, experimental exercises take this project well beyond the typical software guide."
Ellen Lupton, co-author of Graphic Design: The New Basics
"This groundbreaking text applies the classical Modernist pedagogy of the Bauhaus to digital media. It's a must-have for every art student, design student, and new media maven."Mark Tribe, Brown University, Founder of Rhizome.org
About the Author
Michael Mandiberg is an artist, programmer, designer and educator. He also runs Subsidiary Design (SubsidiaryDesign.com), a design consultancy inside of an art studio. Mandiberg, an Assistant Professor of Design and Digital Media at the College of Staten Island/CUNY, is currently an Eyebeam Research and Development Fellow.
xtine burrough is a media artist who engages viewers via the Internet and new technologies. xtine has delivered conference paper presentations at several prestigious conferences, including The Fifth Annual Media In Transition Conference (MIT). xtine is an Assistant Professor of Visual Communications at California State University, Fullerton.
Table of Contents
Chapter 1: The Metaphor of Using Graphics Applications
Chapter 2: Searching and Sampling - Becoming an Expert Web User
Chapter 3: Color Theory and Basic Shapes
Chapter 4: Using the Grid
Chapter 5: Symmetry
Chapter 6: Flat Graphics and Line Art
Chapter 7: Scanning and Digital Cameras
Chapter 8: Tonal Scale
Chapter 9: Layering and Collage
Chapter 10: Typography
Chapter 11: Getting It Out: Digital Output for web
Chapter 12: Non-Destructive Editing
Chapter 13: Creating Unity within a System
Chapter 14: Creating Tension within a System
Chapter 15: Hello World
Chapter 16: Files and Servers
Chapter 17: Hyperlinks
Chapter 18: Elements of Motion
Chapter 19: Pacing
Chapter 20: Commanding the Timeline: ActionScript