Synopses & Reviews
Synopsis
This fun, concise, full color book introduces the fundamentals of digital illustration, and covers how to develop and optimize these types of scalable vector graphics (SVG) using Inkscape 0.91 or later. It also covers concepts central to digital painting using the Corel Painter 2016 professional digital painting and illustration paid software package, which also has a free trial version, and a discount for purchasers of this book.
The book builds upon the foundational concepts of vector graphics and the SVG format, and gets more advanced as chapters progress, covering what vector new media formats, and SVG commands and SVG filters, are best for use with Android Studio, Java 8, JavaFX, iOS, Kindle Fire and HTML5. The book covers key factors regarding the data footprint optimization work process, and why data footprint optimization is important, and covers programming languages used for digital illustration, and publishing platforms which support digital illustration, and how to assimilate these into your digital illustration and digital painting content production pipelines and workflow.
You will learn: The terminology of vector imaging and digital illustration What comprises a digital illustration 2D modeling and rendering pipeline Concepts and principles behind digital illustration content production How to install and utilize 64-bit Inkscape 0.91 for Windows, Mac OSX and Linux Concepts behind spline curves, strokes, fills, patterns and rendering Digital illustration data formats and data footprint optimization
Audience
Primary: Artists, Illustrators, Website Developers, Flash Developers, User Interface Designers, Digital Signage Content Developers, e-Learning Content Creators, eBook Authors. Secondary: Android Developers, iOS Developers, Multimedia Producers, Rich Internet Application (RIA) Programmers, Game Designers, Teachers, Educators.
Synopsis
Chapter 1 A Foundation for Digital Illustration: Points and LinesChapter 2 The Curvature of Digital Audio: Spline CurvesChapter 3 The Decoration of Digital Illustration: Stroke and FillChapter 4 The Imagery of Digital Illustration: Seamless PatternsChapter 5 The Rendering of Digital Illustration: Data FormatsChapter 6 The Creation of Digital Illustration: Vertex ToolsChapter 7 The Manual Labor of Digital Illustration: Spline EditingChapter 8 The Algorithms of Digital Illustration: SVG CommandsChapter 9 The Vectorization of Digital Imagery: Image TracingChapter 10 The Compositing of Digital Illustration: Using LayersChapter 11 The Language of Digital Illustration: Fonts and TextChapter 12 The Data Footprint of Digital Illustration: OptimizationChapter 13 The Automation of Digital Illustration: ProgrammingChapter 14 Publish Digital Illustrations: Content Delivery Platforms