Synopses & Reviews
Digital Painting Techniques: Volume 3 presents another collection of inspiring and motivational tutorials for artists of all levels. A range of top professionals share the benefits of their experience in the digital art industry and offer tips, tricks, and advice intended to help the next generation of artists reach new heights.
The chapters contained within this book are wide-ranging and comprehensive. Robh Ruppel and Ignacio Bazan Lazcano tackle the subject of futuristic cities, Thomas Pringle and Craig Sellars look at creating concept art for games, and Peter Swigut rounds things off by covering matte painting. Their in-depth tutorials are rich in advice about how to improve workflows and produce portfolio-worthy artwork, making Digital Painting Techniques: Volume 3 an essential resource for any digital artist.
Chee Ming Wong is the director of Opus Artz Ltd, and has over ten years of creative visualization and industrial design experience.
Robh Ruppel designs for video games, feature films, and publishing, and has worked on titles including the critically acclaimed Uncharted 2.
Ignacio Bazan Lazcano is an illustrator and concept artist at TimeGate Studios, Argentina, and has been working in the games industry for four years.
Praise for previous volumes in the Digital Painting Techniques series:
and#147;Itand#8217;s great to see such diversity of styles and techniques in one book.and#8221; -- Josh Nizzi, senior illustrator, Transformers 2
and#147;I have never seen one book that has such a diverse collection of inspiring techniques and subject matter, generously shared by incredibly talented artists.and#8221; -- Dylan Cole, concept art director, Avatar
and#147;A stunning visual collection from some of the top talents working in the industry today.and#8221; and#150;- Brom, illustrator, Diablo 2 and World of Warcraft
"The artists featured are of a high calibre and there's plenty of quality artwork here to inspire both beginners and professionals alike."
"3DTotaland#8217;s guides to digital painting are getting to be something of a good habit, says Fernando Caire."
Building on the success of the previous two volumes, Digital Painting Techniques: Volume 3 explores the latest digital painting techniques.
About the Author
Chee Ming Wong
Dr. Chee Ming Wong is both a visual imaginer and director of Opus Artz Ltd, and has over ten years of creative visualization and industrial design experience, working with a diverse range of game and animation developers worldwide. His projects have included The Edge of Twilight, External Environmental Art Consultant on Bioshock 2 and Senior Concept Artist and Visual Lead for the MMO Infinity: The Quest For Earth.
Robh Ruppel has designed for video games, feature films and animation, publishing, and theme parks. Most recently Uncharted 2 took almost every GOTY award and several for best Art Direction. He has taught at the Art Center College of Design, Gnomon and Concept Design Academy. He has received Gold and Silver awards from the Spectrum Fantasy Art Annual and has been published in several other annuals and collections. When not painting he paints.
Ignacio Bazan Lazcano
Ignacio Bazan Lazcano lives in the beautiful city of Buenos Aires, where he has been working for four years in the games industry as an illustrator and concept artist. He currently works for TimeGate Studios where his tasks include developing the aesthetics of the game right from the very beginning and#150; what heand#8217;d call, and#147;pre-productionand#8221;. In the future heand#8217;d like for Argentina to become well-known for its artistic talent, where he can learn and#150; and teach and#150; amongst the best.
Richard Tilbury has had a passion for drawing since being a couple of feet tall. After studying Fine Art, he was eventually led into the realm of computers several years ago. Rich's brushes have slowly been dissolving in white spirit since the late nineties and now his graphics tablet has become their successor. He still sketches regularly and now balances his time between 2D and 3D, although drawing will always be closest to his heart.
3DTotal was founded in 1999 as a simple 3D resource website. Over the last decade the site has evolved into one of the premier CG art websites in the world, offering a variety of training products, an inspirational gallery, a free texture library and hundreds of free tutorials on a variety of subjects.
In 2006, 3DTotal entered into partnership with Focal Press and launched the popular book series Digital Art Masters and Digital Painting Techniques. The premise for these books was to provide high quality content that would inspire and educate the next generation of digital artists. Featuring the work of top industry professionals, detailed tutorials and image breakdowns, these series have become firmly established as indispensible resources for any digital artist.
After five successful years working with Focal Press, 3DTotal Publishing was launched in early 2010. As well as self-publishing the next volumes in the pre-existing Digital Art Masters and Digital Painting Techniques series, 3DTotal Publishing has launched a number of new titles including: The Art of Atomhawk Design: Volume 1, Photoshop for 3D Artists: Volume 1 and Beginnerand#8217;s Guide to Digital Painting in Photoshop.
Table of Contents
Chapter 1: Painting Creatures from Folklore
Chapter 2: Concept Art for Games
Chapter 3: Painting Monsters
Chapter 4: Futuristic Cities
Chapter 5: Marines
Chapter 6: Steampunk
Chapter 7: Portraiture
Chapter 8: Matte Painting
Chapter 9: Complete Projects
Chapter 10: Gallery
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