Synopses & Reviews
Essential Skills for First-Time Developers
Learn to produce multimedia content for the Web, CD-ROM, or DVD with this powerful application. Establish a solid foundation with a logical series of chapter-by-chapter lessons beginning with simple scripting and a primer on necessary tools. Following the step-by-step modules, you'll gain an understanding of coding tools and the programming language Lingo. Before you know it, you'll have the skills to delve more deeply into substantial multimedia content development--including 3D gaming, e-commerce and customer service applications, and even online learning environments. Director 8.5 Shockwave Studio: A Beginner's Guide will help build your knowledge of this sophisticated multimedia development tool.
This Beginner's Guide is Designed for Easy Learning:
- Modules--Each concept is divided into logical modules (chapters), ideal for individualized learning
- Goals--Each module opens with the specific skills you'll have by the end of the module
- Ask the Experts--Q&A sections throughout are filled with extra information and interesting commentary
- 1-Minute Drills--Quick self-assessment sections to check your progress
- Annotated Syntax--Example code annotated with commentary that points to the particular technique illustrated
- Projects--Exercises contained in each module show how to apply what you are learning
- Mastery Checks--End-of-module reviews that test your knowledge using short-answer, multiple-choice, fill-in-the-blank, and simple coding questions
Synopsis
Essential skills for first-time developers! Start at the beginning and build your knowledge of this sophisticated multimedia development tool using this easy-to-follow guide. Learn to create 3D gaming, e-commerce and customer service applications, and even online learning environments.
Table of Contents
PART 1: Getting Acquainted with Directors Tools
1: Directors Physical Tools
2: The Library Palette
3: Code Tools
4: Well-Written Lingo
5: The Debugger
PART 2: Using Director to Create Programs
6: Preparing to Create a Program
7: Creating Programs
8: Integrating Lingo and Sprites
PART 3: Unlocking the Power of Lingo
9: Understanding the Power of Lists
10: External Files
11: The Internet Revisited
PART 4: Object Oriented Programming
12: The Fundamentals of OOP
13: Behaviors Are OOP Too
14: Movies in a Window (MIAW) as OOP Code
15: Communication with MIAWs
A: Answers to Mastery Checks