Synopses & Reviews
Jules is a young man barely a century old. He's lived long enough to see the cure for death and the end of scarcity, to learn ten languages and compose three symphonies...and to realize his boyhood dream of taking up residence in Disney World.
Disney World! The greatest artistic achievement of the long-ago twentieth century. Now in the care of a network of volunteer "ad-hocs" who keep the classic attractions running as they always have, enhanced with only the smallest high-tech touches.
Now, though, it seems the "ad hocs" are under attack. A new group has taken over the Hall of the Presidents and is replacing its venerable audioanimatronics with new, immersive direct-to-brain interfaces that give guests the illusion of being Washington, Lincoln, and all the others. For Jules, this is an attack on the artistic purity of Disney World itself.
Worse: it appears this new group has had Jules killed. This upsets him. (It's only his fourth death and revival, after all.) Now it's war: war for the soul of the Magic Kingdom, a war of ever-shifting reputations, technical wizardry, and entirely unpredictable outcomes.
Bursting with cutting-edge speculation and human insight, Down and Out in the Magic Kingdom reads like Neal Stephenson meets Nick Hornby: a coming-of-age romantic comedy and a kick-butt cybernetic tour de force.
Review
"A lot of ideas are packed into this short novel, but Doctorow's own best idea was setting his story in Disney World....Jules's narrative unfolds so smoothly that readers may forget that all this raging passion is over amusement park rides. Then they can ask what that shows about the novel's supposedly mature, liberated characters. Doctorow has served up a nicely understated dish: meringue laced with caffeine." Publishers Weekly
Review
"[Doctorow] has delivered...the kind of science fiction novel that the band They Might Be Giants would have written if they'd OD'd on old cyberpunk novels and back issues of Theme Park Monthly. It's cool, it's hip, and it's fun but more importantly, it's about something.....Down and Out in the Magic Kingdom is a sleek, tightly written book that, as the best science fiction should, engages the world." Locus Magazine
Review
"The language has pop and the ideas are launched from the page with plenty of fizz, but Doctorow ultimately hamstrings himself with a monumentally trivial storyline." Kirkus Reviews
Review
"Down and Out in the Magic Kingdom is the most entertaining and exciting science fiction story I've read in the last few years. I love page-turners, especially when they are as unusual as this novel. I predict big things for Down and Out it could easily become a breakout genre-buster." Mark Frauenfelder, Contributing Editor, Wired Magazine
Review
"Wow! Disney imagineering meets nanotechnology, the reputation economy, and Ray Kurzweil's transhuman future. As much fun as Neal Stephenson's Snow Crash, and as packed with mind bending ideas about social changes cascading from the frontiers of science." Tim O'Reilly, Publisher and Founder, O'Reilly and Associates
Synopsis
"He sparkles! He fizzes! He does backflips and breaks the furniture! Science fiction needs Cory Doctorow."
--Bruce Sterling, author of The Hacker Crackdown and Distraction
On The Skids In The Transhuman Future
Jules is a young man barely a century old. He's lived long enough to see the cure for death and the end of scarcity, to learn ten languages and compose three symphonies...and to realize his boyhood dream of taking up residence in Disney World.
Disney World! The greatest artistic achievement of the long-ago twentieth century. Now in the keeping of a network of "ad-hocs" who keep the classic attractions running as they always have, enhanced with only the smallest high-tech touches.
Now, though, the "ad hocs" are under attack. A new group has taken over the Hall of the Presidents, and is replacing its venerable audioanimatronics with new, immersive direct-to-brain interfaces that give guests the illusion of being Washington, Lincoln, and all the others. For Jules, this is an attack on the artistic purity of Disney World itself.
Worse: it appears this new group has had Jules killed. This upsets him. (It's only his fourth death and revival, after all.) Now it's war....
Synopsis
On The Skids In The Transhuman FutureJules is a young man barely a century old. He's lived long enough to see the cure for death and the end of scarcity, to learn ten languages and compose three symphonies...and to realize his boyhood dream of taking up residence in Disney World.
Disney World! The greatest artistic achievement of the long-ago twentieth century. Now in the keeping of a network of "ad-hocs" who keep the classic attractions running as they always have, enhanced with only the smallest high-tech touches.
Now, though, the "ad hocs" are under attack. A new group has taken over the Hall of the Presidents, and is replacing its venerable audioanimatronics with new, immersive direct-to-brain interfaces that give guests the illusion of being Washington, Lincoln, and all the others. For Jules, this is an attack on the artistic purity of Disney World itself.
Worse: it appears this new group has had Jules killed. This upsets him. (It's only his fourth death and revival, after all.) Now it's war....
About the Author
Canadian-born Cory Doctorow is the author of the science fiction novels Eastern Standard Tribe; Someone Comes to Town, Someone Leaves Town; and Makers, as well as two short story collections. He is also the author of young adult novels including the New York Times bestselling Little Brother and For the Win. His novels and short stories have won him three Locus Awards and the John W. Campbell Award for Best New Writer. He is co-editor of the popular blog BoingBoing, and has been named one of the Webs twenty-five “influencers” by Forbes Magazine and a Young Global Leader by the World Economic Forum.