Synopses & Reviews
Virtual worlds have exploded out of online game culture and now capture the attention of millions of ordinary people: husbands, wives, fathers, mothers, workers, retirees. Devoting dozens of hours each week to massively multiplayer virtual reality environments (like World of Warcraft and Second Life), these millions are the start of an exodus into the refuge of fantasy, where they experience life under a new social, political, and economic order built around fun. Given the choice between a fantasy world and the real world, how many of us would choose reality? Exodus to the Virtual World explains the growing migration into virtual reality, and how it will change the way we live--both in fantasy worlds and in the real one.
"Edward Castronova has again charted new waters to the virtual worlds emerging as the next frontier. He has proven himself as the oracle of the virtual world revolution."--Christian Renaud, Networked Virtual Environments, Cisco "A book full of insights about our online present and a hopeful look at the future where politics and economics will be increasingly governed by the rules of video games."--John Beck, President of The AttentionCompany and co-author of The Kids are Alright
"As virtual worlds rise in popularity, they are bound to have effects on the way we live our real world lives. Dr. Castronova has put together a persuasive case that the real world may begin to model its institutions on games simply because the general populace finds them more fun. It's an eye-opening tour through how virtual worlds are run, and why practical, enjoyable governance is very different from the systems employed today."--Raph Koster, virtual world designer
About the Author
Edward Castronova is the author of Synthetic Worlds: The Business and Culture of Online Games, he has been featured in such media as 60 Minutes, NPR, and The New York Times. He is Associate Professor and Director of Graduate Studies in Telecommunications at Indiana University. He lives in Bloomington, Indiana.
Table of Contents
PART 1: NEW FOUND LAND * Dreams Fashioned in Silicon * Game Societies * Worlds of the Future * Migration * PART II: A POLICY ANALYTICS OF FUN * Economics: Not Fun * A Theory of Fun * The New Science of Applied Fun Policy * PART III: FUN POLICY AND THE REAL WORLD * The Fun Economy * The Fun Society * The Fun Revolution: Ending the Politics of Misery