Synopses & Reviews
An exceptionally practical and project-driven book, Exploring 3D Modeling with 3ds max 7 is written specifically for designers interested in exploring the concepts and technology of modeling. The book offers a thorough introduction to 3D design, including an overview of the interface and components of Discreet's widely used 3ds max software, and the tools and commands that will quickly lead users to proficiency using the latest release. Flexible, step-by-step tutorials are geared to get readers up to speed by providing useful and entertaining applications to real-world 3D modeling scenarios. Coverage includes the important concepts of polygonal, spline, and patch modeling, as well as the materials and textures that are essential to generating photo-realistic projects. Basic and intermediate lighting techniques and rendering methods for final output of projects are also explored in this one-of-a-kind introduction to the world of 3D modeling and animation.
The book offers a thorough introduction to 3D design, including an overview of the interface and components of Autodesk's« widely used 3ds max software, and the tools and commands that will lead users quickly to proficiency using the latest release.
This exceptionally practical, project-driven book is written specifically for designers interested in exploring the concepts and technology of animation. Exploring 3D Modeling with 3ds max
About the Author
Steven Till is currently an interactive developer, producing eLearning solutions for Fortune 500 companies. He has previously worked as a multimedia animator at sightsound.com and has designed corporate identity and multimedia packages for companies worldwide. Steven resides in Pittsburgh, where he enjoys his passions of art, movies, and of course, Steelers football.Jim O'Connell also teaches Multimedia Design and 3D Animation at the International Academy of Design and Technology in Pittsburgh. Jim has worked in industry as a multimedia developer, computer animator, and Web developer, creating animations for interactive training CDs, websites, and promotional materials.
Table of Contents
Ch 1: A Brave New World Ch 2: Sculpting a 3D Form Ch 3: Spline Modeling Ch 4: Patch Modeling Ch 5: Painting Surfaces on Your Sculptures Ch 6: Lights, Camera, Render! Ch 7: Populate Your Portfolio