Synopses & Reviews
Exploring Adobe Flash CS4 offers an in-depth, design-driven introduction to Adobe's industry-standard 3D animation and multimedia software program, with its rich features and tool sets, widely used today by designers, developers, animators, educators, and students. At an introductory level, the book explains the primary applications of the program: graphics, animation, interactive authoring, and audio and video integration. Each lesson builds reader understanding of all that Adobe Flash has to offer while providing an opportunity to explore each of these application areas individually as well as in the context of a complete project or interactive experience. By the end of the text, readers can design their own Adobe Flash web sites, movies, and presentations, complete with graphics, animation, text, and interactive events such as buttons and video and audio playback. Interweaving design concepts with valuable advice from professionals in the field, Exploring Adobe Flash CS4 delivers a practical, results-oriented approach to learning Flash.
Exploring Adobe Flash CS4 offers an extensive, yet approachable and practical outlook to learning Adobe Flash. By the end of the text the reader will have the ability to design their own basic Flash web sites, movies, and presentations replete with drawings, animation, text, and interactive events such as buttons and video and audio playback, and all long getting a good dose of design concepts and real world advice from professionals in the field.
About the Author
Annesa Hartman is a lead content developer for Kaplan University, where she manages a team of instructional designers in developing engaging online learning experiences for Kaplan faculty. A freelance graphic designer, she also has taught computer graphic courses for more than 16 years. She is the author of four other Cengage titles, including INTERACTIVE MEDIA DESIGN and DEVELOPMENT WITH ADOBE CS6. She holds a Masters in Teaching with Internet Technologies, focusing her attention on instructional design for online technologies, and web and graphic design concepts and programs. When she is not playing with pixels, she is directing, choreographing, or performing in local musical theater, teaching yoga, or working in her garden.
Table of Contents
Chapter 1: A Discovery Tour Chapter 2: Getting Around Chapter 3: Object and Drawing Fundamentals Chapter 4: Symbols Chapter 5: Animation Basics Chapter 6: Introduction to Interactivity Chapter 7: Putting It All Together Chapter 8: Working with Text Chapter 9: Working with Sound Chapter 10: Working with Video