Synopses & Reviews
"The only book that covers the enormous breadth of Flash 5 without sacrificing depth." —Colin Moock, Web Evangelist, ICE
"The must-have book for all Flash developers!" —James Baker, Creative Director, the wddg
"The Flash 5 Bible is the book to have." —Todd Purgason, Creative Director, Juxt Interactive
If Flash 5 can do it, you can do it too...
Whether you're a Web-development newbie or a Flash veteran, this acclaimed bestseller shows you step by step how to make the most of Flash 5 — and take any Web site to the next level. Packed with examples and illustrations — including eight pages in full color — as well as expert tutorials from Flash pros, this comprehensive guide delivers everything from a quick-start tutorial to brand-new coverage of ActionScript programming. It's all you need to unleash the power of Flash 5 — and start creating state-of-the-art Web graphics and animations!
Inside, you'll find complete coverage of Flash 5
- Get up to speed fast using the "Flash in a Flash" quick-start tutorial
- Discover the secrets of effective animated graphics, pop-ups, and rollovers
- Make the most of Flash drawing tools and animation controls
- Master useful techniques like tweening and onion skinning
- Harness the power of ActionScript programming for dynamic effects
- Leverage Flash by using it with Fireworks and other software
- Distribute Flash movies on the Web or through players and projectors
MASTER Flash basics and create dynamic interfaces, demos, and animations
TAKE your site to the next level using tutorials by 40 leading Flash experts
HARNESS the power of ActionScript to build advanced effects
Flash add-ons, plug-ins, and more on CD-ROM
- Trial versions of Macromedia Flash and ACID Pro from Sonic Foundry
- Demos of SWiSH and Sound Forge
- Plus time-saving templates and examples from the book
These 100% authoritative, comprehensive, and solution-filled resources are ideal for people who need a thorough tutorial and a complete reference
-- CD-ROM with software selected by the author (for most titles)
-- Icons, tables, and step-by-step guidelines
Macromedia Flash 5 is a software package designed to help produce high-impact web pages. This title covers all aspects of Flash 5 and includes trial software, add-ons, plug-ins, shareware, templates, and examples.
Flash add-ons, plug-ins, and more on CD-ROMTrial versions of Macromedia Flash and ACID Pro from Sonic FoundryDemos of SWiSH and Sound ForgePlus time-saving templates and examples from the book
Enhanced and revised edition of the bestseller! 100% of what you need to know to learn and master the latest version of Macromedia Flash. Includes a CD-ROM packed with files from the book and valuable tryouts.
System requirements: Pentium class PC; Windows 9x, 48MB RAM; 100MB hard disk space, or PowerPC processor, 200 MHz or faster; OS 8.5 or higher; 32MB RAM; 100MB hard disk space.
About the Author
Robert Reinhardt has developed multimedia courses for educational facilities in Canada and the United States, delivered conference seminars on Web design, and served as technical editor for several Photoshop and Web books. With a degree in photographic arts, Robert takes a holistic approach to computer applications for the creation of provocative multimedia. Recently, he created installation and digital art for the Warner Bros. feature film Gossip. Now based in Los Angeles, he continues his work through The Makers as a multimedia artist, programmer, and instructor with his partner Snow and his creatively inclined dog, Stella.
Jon Warren Lentz is a graduate of the Classical Studies program at UCSC, and a freelance artist and author. He is the lead co-author of a popular Web design book, deconstructing web graphics.2, co-authored with Lynda Weinman. He's also an associate editor and columnist for EFX Art and Design magazine, formerly known as Mac Art & Design. Prior to entering the photodigital frontier, Lentz achieved notice as a sculptor working with sand-carved glass -- a process that he helped to define as a fine art medium. Jon's images have been featured in the 1997 Graphis Poster Annual, Mac Art & Design magazine (Sweden), IdN -- the International Designer's Network magazine (Hong Kong), and other magazines. In July 1998, Shutterbug magazine explored connections between his fine art abstractions and commercial works.
Table of Contents
Part I: Mastering the Flash Environment.
Chapter 1: Understanding the Flash Framework.
Chapter 2: Exploring the Interface: Panels, Settings, and More.
Chapter 3: Using Tools for Navigation and Viewing.
Chapter 4: Working with Selections and the Pen Tool.
Chapter 5: Working with the Drawing and Painting Tools.
Chapter 6: Applying Color.
Chapter 7: Working with Text.
Part II: Creating Flash Graphics.
Chapter 8: Exploring the Timeline.
Chapter 9: Checking Out the Library: Symbols and Instances.
Chapter 10: Drawing in Flash.
Chapter 11: Animating in Flash.
Chapter 12: Using Bitmaps and Other Media with Flash.
Chapter 13: Designing Interfaces and Interface Elements.
Part III: Sound Planning.
Chapter 14: Understanding Sound for Flash.
Chapter 15: Importing and Editing Sounds in Flash.
Chapter 16: Optimizing Flash Sound for Export.
Part IV: Adding Basic Interactivity to Flash Movies.
Chapter 17: Understanding Actions and Event Handlers.
Chapter 18: Navigating Flash Timelines.
Chapter 19: Controlling Movie Clips.
Chapter 20: Sharing and Loading Assets.
Part V: Programming Flash Movies with ActionScript.
Chapter 21: Planning Code Structures.
Chapter 22: Creating Subroutines and Manipulating Data.
Chapter 23: Understanding Movie Clips as Complex Objects.
Chapter 24: Sending Data In and Out of Flash.
Chapter 25: Understanding HTML and Text Field Functions in Flash.
Chapter 26: Advanced Movie Clip Architecture and Beyond.
Part VI: Using Flash with Generator and Other Server Technologies.
Chapter 27: What Is Generator?
Chapter 28: Revving Up Generator.
Chapter 29: Working with Third-party, Server-side Applications.
Part VII: Using Flash with Other Programs.
Chapter 30: Working with Raster Graphics.
Chapter 31: Working with Vector Graphics.
Chapter 32: Working with Audio Applications.
Chapter 33: Working with 3D Graphics.
Chapter 34: Working with QuickTime.
Chapter 35: Working with RealPlayer.
Chapter 36: Creating Full-Motion Video with Flash.
Chapter 37: Creating Cartoon Animation with Flash.
Chapter 38: Planning Flash Production with Flowcharting Software.
Chapter 39: Working with Authoring Applications.
Part VIII: Distributing Flash Movies.
Chapter 40: Publishing Flash Movies.
Chapter 41: Integrating Flash Content with HTML.
Chapter 42: Using Players, Projectors, and Screensaver Utilities.
Appendix A: Using the CD-ROM.
Appendix B: Contact Information for Contributors and Expert Tutorialists.
End-User License Agreement.
CD-ROM Installation Instructions.