Synopses & Reviews
Macromedia's Flash 8 is the world's premier program for adding animation to websites. And with the latest version, this popular program becomes more versatile, letting beginning webmasters and expert developers alike create sophisticated web content. But Flash isn't intuitive. And it doesn't come with a manual. Whether you want to learn the basics or unleash the program's true power, Flash 8: The Missing Manual is the ideal instructor.
This hands-on guide to today's hottest web design tool is aimed at nondevelopers, and it teaches you how to translate your ideas into great web content.
It begins with a solid primer on animation, which helps you get comfortable with the Flash interface. Once you have these basics under your belt, Flash 8: The Missing Manual moves on to advanced animations, including adding special effects and audio, video, and interactivity to your presentations. When you're really feeling steady, the book shows how to use a dollop of ActionScript to customize your content. It then teaches you how to publish your Flash creations for web surfers everywhere to enjoy. Along the way, the book shows you good design principles and helps you avoid elements that can distract or annoy an audience.
Author Emily Vander Veer has more than a dozen books to her credit, including titles on web design and scripting--most written for non-technical readers. Her background makes her the perfect author for a straightforward book on a complex subject. She takes Flash 8: The Missing Manual from the basics to the advanced, yet avoids a hasty jump into tough topics that can leave readers confused.
Not only will Flash 8: The Missing Manual help you turn a concept into unique, dynamic content, but it will continue to serve as a reference as you develop your website.
Newcomers who want to learn to use Flash effectively don't have to be frustrated by books that are too simple, or advanced titles that are too difficult to understand. This tutorial takes the middle road, allowing beginners and non-developers to harness the full potential of this hot Web design medium.
About the Author
Table of Contents
The Missing Credits; About the Author; About the Creative Team; Acknowledgements; The Missing Manual Series; Introduction; The Two Flavors of Flash 8; What's New in Flash 8; Anatomy of an Animation; Flash in a Nutshell; The Very Basics; About This Book; About MissingManuals.com; Safari® Enabled; Part I: Creating a Flash Animation; Chapter 1: Getting Around Flash; 1.1 Starting Flash; 1.2 A Tour of the Flash Desktop; 1.3 Toolbars; 1.4 Panels; 1.5 The Timeline; 1.6 The Flash 8 Test Drive; 1.7 Opening a Flash File; Chapter 2: Creating Simple Drawings; 2.1 Planning Pays Off; 2.2 Preparing to Draw; 2.3 Creating Original Artwork; 2.4 Copying and Pasting Drawn Objects; 2.5 Adding Color; Chapter 3: Animating Your Drawings; 3.1 Frame-by-Frame Animation; 3.2 Adding Layers to Your Animation; 3.3 Animating Automatically (Tweening); Part II: Advanced Drawing and Animation; Chapter 4: Organizing Frames and Layers; 4.1 Working with Frames; 4.2 Adding Content to Multiple Layers; 4.3 Viewing Layers; 4.4 Working with Layers; 4.5 Organizing Layers; Chapter 5: Advanced Drawing and Coloring; 5.1 Selecting Graphic Elements; 5.2 Manipulating Graphic Elements; 5.3 Adding Text to Your Drawing; 5.4 Advanced Color and Fills; 5.5 Creating Custom Colors; 5.6 Saving Color Swatches; 5.7 Importing a Custom Color Palette; 5.8 Copying Color with the Eyedropper; Chapter 6: Adding Special Effects; 6.1 Built-in Timeline Effects; 6.2 Spotlight Effect Using Mask Layers; Chapter 7: Reusable Flash: Symbols and Templates; 7.1 Symbols and Instances; 7.2 Templates; Chapter 8: Incorporating Non-Flash Media Files; 8.1 Incorporating Graphics; 8.2 Incorporating Sound; 8.3 Incorporating Video; Part III: Adding Interactivity; Chapter 9: Automating Flash with ActionScript; 9.1 How ActionScript Works; 9.2 Adding an Action; 9.3 Adding a Prebuilt Behavior; Chapter 10: Controlling Animation; 10.1 Slowing Down (or Speeding Up) Animation; 10.2 Organizing an Animation; 10.3 Looping a Series of Frames; 10.4 Reversing a Series of Frames; Chapter 11: Interacting with Your Audience; 11.1 Dynamic Text; 11.2 Input Text; 11.3 Tying Actions to Events; Chapter 12: Components for Interactivity; 12.1 The Built-in Components; 12.2 Adding Components; 12.3 Customizing Components; 12.4 Finding Additional Components; Part IV: Delivering Your Animation to Its Audience; Chapter 13: Testing and Debugging; 13.1 Testing Strategies; 13.2 Testing on the Stage; 13.3 Testing in Flash Player; 13.4 Testing Inside a Web Page; 13.5 Testing Download Time; 13.6 The Art of Debugging; Chapter 14: Publishing and Exporting; 14.1 Optimizing Flash Documents; 14.2 Publishing Your Animations; 14.3 Exporting Flash to Other Formats; Part V: Appendix; Appendix A: Installation and Help; A.1 Installing and Activating Flash 8; A.2 Getting Help from Flash; A.3 Getting Help from Adobe; A.4 Finding Flash Gurus; Colophon;