Synopses & Reviews
This book covers Flash CS4, including all the features brand new for Flash users. Flash CS4 introduces motion tweening, a new method for animating objects, such as symbols and text fields. Using a new panel, the Motion Editor, Flash developers will find it easier than ever to create sophisticated, lifelike animations. In addition, inverse kinematics allows animators to create armatures, skeleton-like structures that connect symbols and govern their movement. The animation chapters of the Flash CS4 Visual Quickstart Guide will be fully updated to integrate the new animation techniques with the old and to give beginners some insight into how and when to use which types. Flash CS4 Professional: Visual QuickStart Guide uses step-by-step instructions and plenty of screenshots to guide readers along so that they’ll be up and running quickly.
Flash Professional CS5 is such a powerful program that it can seem overwhelming to new or occasional users. With Flash Professional CS5 Visual QuickStart Guide, readers get a solid grounding in the fundamentals of the most recent version of the software. Highlights include working with new-style text in the text-layout framework (practically a mini-page-layout program inside Flash), working with the new Color panel and other updated interface features, a look at the deco tool's expanded pattern set, plus creating ActionScript using Flash's improved automatic-code-completion features and code snippets.
About the Author
Katherine Ulrich is a writer and editor with a special interest in graphics and multimedia software. She has worked with Flash since version 3. She is also an avid amateur photographer. Formerly, she was an editor at Macworld Magazin e, working in the how-to department.
Table of Contents
1: flash authoring tool
2: creating simple graphics
3: working with text
4: modifying simple graphics
5: complex graphics on a single layer
6: graphics on multiple layers
7: working with symbols
8: frame-by-frame animations
9: animation with classic tweening
10: animation with shape tweening
11: animation with motion tweening
12: more-complex tweening tasks
13: inverse kinematics
14: building buttons for interactivity
15: basic interactivity
16: using non-flash graphics
17 adding sound and video
18 delivering movies to your audience