Synopses & Reviews
Through four releases of Macromedia's industry-standard web graphics software program, James Mohler has become the indispensable resource for those looking to master the power of Flash. Flash MX 2004: Graphics, Animation and Interactivity delivers Mohler's widely praised hands-on approach to learning the newest version of Macromedia Flash. Exercises and examples int he book and on the back-of-book CD, combined with the written material, provide the best of both worlds - not just telling you how Flash works, but showing you as well. For those new to Flash, there are plenty of exercises designed to get users up to speed quickly. Intermediate and advanced Flash users will find new exercises that demonstrate the latest features of MX 2004 as well as a valuable series of examples that illustrate some of the more complex elements of the software. The book features chapters on graphic techniques, bitmap graphic integration, typography and text, symbols, libraries, sound, animation, and interactive techniques - plus an essential introduction to Flash's internal scripting language, ActionScript.
Synopsis
Through four releases of Macromedia's industry-standard web graphics software program, James Mohler has become the indispensable resource for those looking to master the power of Flash. Flash MX 2004: Graphics, Animation & Interactivity delivers Mohler's widely praised hands-on approach to learning the newest version of Macromedia Flash. Exercises and examples int he book and on the back-of-book CD, combined with the written material, provide the best of both worlds - not just telling you how Flash works, but showing you as well. For those new to Flash, there are plenty of exercises designed to get users up to speed quickly. Intermediate and advanced Flash users will find new exercises that demonstrate the latest features of MX 2004 as well as a valuable series of examples that illustrate some of the more complex elements of the software. The book features chapters on graphic techniques, bitmap graphic integration, typography and text, symbols, libraries, sound, animation, and interactive techniques - plus an essential introduction to Flash's internal scripting language, ActionScript.
About the Author
James Mohler is a Senior Research Scientist and Associate Professor at Purdue University, where he currently leads a highly talented group of artists and programmers who are building Purdue¿s next-generation web presence. He is also serving as the SIGGRAPH 2005 Conference Chair, where he will be responsible for the largest computer graphics and interactive techniques conference in the world. James Mohler is the author or co-author of more than 20 computer books.
Table of Contents
An Overview of Flash. Getting Started. Flash Basics. Drawing and Painting Tools. Working with Text. Symbols and Libraries. Bitmap Graphics. Sound Elements. 2D Animations and Effects. 3D Animations and Flash. Video and Flash. Testing, Integration, and Distribution. Introduction to ActionScripting. Working with Actions. Printing and Accessibility. Glossary. Appendices. Index