Synopses & Reviews
New from Andrea Cremer, the New York Times bestselling author of the Nightshade novels, comes an action-packed alternate-history steampunk adventure.
In this world, sixteen-year-old Charlotte and her fellow refugees have scraped out an existence on the edge of Britains industrial empire. Though they live by the skin of their teeth, they have their health (at least when they can find enough food and avoid the Imperial Labor Gatherers) and each other. When a new exile with no memory of his escape or even his own name seeks shelter in their camp he brings new dangers with him and secrets about the terrible future that awaits all those who have struggled has to live free of the bonds of the empires Machineworks.
The Inventors Secret is the first book of a YA steampunk series set in an alternate nineteenth-century North America where the Revolutionary War never took place and the British Empire has expanded into a global juggernaut propelled by marvelous and horrible machinery. Perfect for fans of Libba Bray's The Diviners, Cassandra Clare's Clockwork Angel, ScottWesterfeld's Leviathan and Phillip Reeve's Mortal Instruments.
Gives the Dickensian orphan story an original spin...Expertly envisioned and peopled with intriguing characters. (Booklist, starred review)
The orphan Rossamnd--a boy with a girl's name--begins his journey through the perilous Half-Continent, where the human race lives in perpetual conflict with monsters of every shape and description, in this acclaimed first installment of a new Dickensian adventure series. Illustrations.
Meet Rossamünd?a foundling, a boy with a girl?s name who is about to begin a dangerous life in the service of the Emperor of the Half-Continent. What starts as a simple journey becomes a dangerous and complicated set of battles and decisions. Humans, monsters, unearthly creatures . . . who among these can Rossamünd trust? D. M. Cornish has created an entirely original world, grounded in his own deft, classically influenced illustrations. Foundling is a magic-laced, Dickensian adventure that will transport the reader.
Set in the world of the Half-Continent-a land of tri-corner hats and flintlock pistols-the Monster Blood Tattoo trilogy is a world of predatory monsters, chemical potions and surgically altered people. Foundling begins the journey of Rossamund, a boy with a girl's name, who is just about to begin a dangerous life in the service of the Emperor. What starts as a simple journey is threatened by encounters with monsters-and people, who may be worse. Learning who to trust and who to fear is neither easy nor without its perils, and Rossamund must choose his path carefully.
This book is complete with appendices, maps, illustrations, and a glossary, FOUNDLING grabs readers from the first sentence and immerses them in an entirely original fantasy world with its own language and lore.
About the Author
D.M. Cornish was born in time to see the first Star Wars movie. He was five. It made him realize that worlds beyond his own were possible, and he failed to eat his popcorn. Experiences with C.S. Lewis, and later J.R.R. Tolkien, completely convinced him that other worlds existed, and that writers had a key to these worlds. But words were not yet his earliest tools for storytelling. Drawings were.
He spent most of his childhood drawing, as well as most of his teenage and adult years as well. And by age eleven he had made his first book, called "Attack from Mars." It featured Jupitans and lots and lots of drawings of space battles. (It has never been published and world rights are still available.)
He studied illustration at the University of South Australia, where he began to compile a series of notebooks, beginning with #1 in 1993. He had read Mervyn Peake's Gormenghast novels, The Iliad, and Paul Gallico's Love of Seven Dolls. Classical ideas as well as the great desire to continue what Mervyn Peake had begun but not finished led him to delineate his own world. Hermann Hesse, Kafka and other writers convinced him there were ways to be fantastical without conforming to the generally accepted notions of fantasy. Over the next ten years he filled 23 journals with his pictures, definitions, ideas and histories of his world, the Half-Continent.
It was not until 2003 that a chance encounter with a children's publisher gave him an opportunity to develop these ideas further. Learning of his journals, she bullied him into writing a story from his world. Cornish was sent away with the task of delivering 1,000 words the following week and each week thereafter. Abandoning all other paid work, he spent the next two years propped up with one small advance after the other as his publisher tried desperately to keep him from eating his furniture.
And so Rossamund's story was born - a labor of love over twelve years in the making.