Synopses & Reviews
In the fifth installment of the Craft sequence two time Campbell Award–finalist Gladstone returns to the city of Alt Coulomb and the adventures of Craftswoman Tara Abernathy. A year after the events of Three Parts Dead Tara—now in house counsel to the Church of Kos Everburning—continues to negotiate the consequences of the near death of the god Kos and the resurrection of his lover the moon goddess Seril. As the goddess struggles to consolidate her power a magical and financial crisis looms amid doubts over Kos's solvency; its resolution depends on Tara and her allies—technician and reluctant saint Abelard policewoman Catherine Elle and gargoyle Shale—and also upon the working class men and women of Alt Coulomb's market. Gladstone's storytelling worldbuilding and character development are always singularly enjoyable and that pleasure is enhanced here by the reunion with the richly drawn cast of his first sorcerous legal thriller. They along with Gladstone's writing have grown matured and become even more interesting. This is a splendid continuation of a fascinating series. Agent Robert G. Diforio D4EO Literary. (July) " Publishers Weekly Copyright PWxyz, LLC. All rights reserved."
"Sharp, original, passionate." NPR
Max Gladstone's Craft Sequence chronicles the epic struggle to build a just society in a modern fantasy world.
The great city of Alt Coulumb is in crisis. The moon goddess Seril, long thought dead, is back--and the people of Alt Coulumb aren't happy. Protests rock the city, and Kos Everburning's creditors attempt a hostile takeover of the fire god's church. Tara Abernathy, the god's in-house Craftswoman, must defend the church against the world's fiercest necromantic firm--and against her old classmate, a rising star in the Craftwork world.
As if that weren't enough, Cat and Raz, supporting characters from Three Parts Dead, are back too, fighting monster pirates; skeleton kings drink frozen cocktails, defying several principles of anatomy; jails, hospitals, and temples are broken into and out of; choirs of flame sing over Alt Coulumb; demons pose significant problems; a farmers' market proves more important to world affairs than seems likely; doctors of theology strike back; Monk-Technician Abelard performs several miracles; The Rats play Walsh's Place; and dragons give almost-helpful counsel.
Set in a phenomenally built world in which lawyers ride lightning bolts, souls are currency, and cities are powered by the remains of fallen gods, Max Gladstone's Craft Sequence introduces readers to a modern fantasy landscape and an epic struggle to build a just society.
For more from Max Gladstone, check out:
The Craft Sequence
Three Parts Dead
Two Serpents Rise
Full Fathom Five
Last First Snow
Four Roads Cross