Synopses & Reviews
This is a revised, updated, and expanded edition of Richard Rouse III's best-selling Game Design: Theory & Practice (1-55622-735-3). Rouse's book was among the first and most successful titles to focus exclusively on game design, one of the most important elements of computer game development. It is the game designer who determines the form of the gameplay which makes a game compelling and entertaining to its audience. Game Design: Theory and Practice is aimed at computer game developers interested in the intricacies of gameplay. Rouse's game design book provides in-depth exploration of game design theory for intermediate to advanced professionals.
This revised edition of Rouse's innovative book explores game design issues for all platforms and genres, including such key topics as game balancing, play testing, storytelling, design documentation, linearity versus non-linearity, fairness and consistency, focus, artificial intelligence, and world creation. As each aspect of game design is discussed, relevant examples from successful and unsuccessful games are analyzed, and Rouse draws on his own experience in game development to add insight. The book includes in-depth interviews about game design with famous game designers including Sid Meier (Civilization, Railroad Tycoon), Ed Logg (Asteroids, Centipede, Gauntlet), and Will Wright (SimCity, The Sims). Also included is a complete sample game design document and detailed analysis of several successful games. A game is broken down into its key gameplay components so readers can better understand why that game is successful from a design perspective. The new edition has been updated and expanded in nearly every chapter. The new edition alsoincludes new sections, including one devoted to multi-player gaming, and more in-depth interviews with revered game designers.
Synopsis
“Both Burgeoning Game Designers And Devoted Gamers Should Consider Game Design: Theory & Practice] An Essential Read.” — Computer Gaming World “Ultimately, In Both Theory And Practice, Rouse’S Game Design Bible Gets The Job Done. Let Us Pray.” - Next Generation Magazine In The Second Edition To The Acclaimed Game Design: Theory & Practice, Designer Richard Rouse III Balances A Discussion Of The Essential Concepts Behind Game Design With An Explanation Of How You Can Implement Them In Your Current Project. Detailed Analysis Of Successful Games Is Interwoven With Concrete Examples From Rouse’S Own Experience. This Second Edition Thoroughly Updates The Popular Original With New Chapters And Fully Revised Text.
Synopsis
Learn the techniques of top game designers through in-depth interviews: Doug Church, Thief, System Shock, Ultima Underworld Chris Crawford, Balance of Power, Eastern Front (1941) Ed Logg, Asteroids, Centipede, Gauntlet Jordan Mechner, Prince of Per
Synopsis
One of the most important but least discussed elements of a computer game is the gameplay that makes a game compelling and entertaining.
Synopsis
a oeBoth burgeoning game designers and devoted gamers should consider Game Design: Theory & Practice] an essential read.a a Computer Gaming World a oeUltimately, in both theory and practice, Rousea (TM)s Game Design bible gets the job done. Let us pray.a - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rousea (TM)s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.