Synopses & Reviews
Create the Digital Games You Love to Play
Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition.
Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game.
The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.
This text for students in game design and production, programming,and visual design features many profiles of working designers and a reader-friendly layout with b&w photos and screenshots, bulletpoints, and chapter exercises. Part one covers game design basics such as the structure of games, the role of the game designer, andsystem dynamics. Part two covers designing a game from conceptualization and prototyping through playtesting and issues ofaccessibility Part three deals with aspects of working as a game designer, such as team structures, project development, understanding the new game industry, and pitching ideas.Annotation ©2014 Ringgold, Inc., Portland, OR (protoview.com)
"Since the publication of the second edition, many changes have occurred in the games industry, from an increase in multitouch screen platforms to a rise in smaller teams and development companies and more independent designers. This third edition expands discussions of new platforms and genres of play as well as processes, such as agile development (SCRUM). This edition emphasizes how to work with analytics to improve game play experience and the commercial viability of games. It also includes interviews with a number of independent designers"--