Synopses & Reviews
The Game Maker's Companion is the long-awaited sequel to The Game Maker's Apprentice. This book picks up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time you?ll learn how to make professional-quality platform games with solid collision detection and slick control mechanisms and you?ll get acquainted with a long-lost icon of platform gaming history on the way. You?ll go on to discover techniques to add depth and believability to the characters and stories in your games, including The Monomyth, cut scene storyboarding, and character archetypes. This culminates in the creation of an original atmospheric platform-adventure which will take your GML programming skills to new heights. There's even a handy reference section at the back of the book which will be invaluable for adding common features to your own games. With contributions from four games industry professionals and a highly respected member of the Game Maker community, The Game Maker's Companion is another labor of love that will give you even more hours of enjoyment than the original. If you already own Game Maker, then you really must own this book as well. What you?ll learn Learn the fundamentals of how to create platform games with nature's first platform game character: Fishpod. Discover how to recreate the classic 90's platform game Zool (Ninja of the Nth Dimension) entirely using drag-and-drop programming. Learn how to extend and improve upon the drag-and-drop functionality of Game Maker using GML scripts. Follow the design of the atmospheric platform-adventure game Shadows on Deck from original concept to a completed vertical slice of gameplay. See how professional designers create engaging storylines with believable characters. Learn how to modify the Shadows on Deck artwork to include in your own games. Experience a practical journey into game development which has been unparalleled since The Game Maker's Apprentice. Gain access to professional game resources from Shadows on Deck which you are free to use in your own Game Maker games. Who this book is for
This book is fo The Game Maker's Apprentice readers, along with other game developers in general. Table of Contents Greetings, Game Maker Platform Beginnings: An Idea with Legs Zool: Taking It to the Nth Dimension Empowerment: Sliding Ninjas Krool's Forces: Sweetening the Challenge Fighting Talk: The Empower Strikes Back Game Design: ?Shadows on Deck? Storytelling in Theory Storytelling Applied Of Mice and Pen: Pirate Art GML: From Ninja to Pirate Rogues? Rendezvous: Vertically Sliced The Story Begins Feature Reference Rogues? Rendezvous: Dialogue
The Game Maker's Companion is the long-awaited sequel to The Game Maker's Apprentice: the beginner's guide to game development that has become a staple of the bedrooms and classrooms of hobbyist game developers all around the world. It picks up exactly where the last book left off, advancing your game development journey with a range of awe-inspiring Game Maker projects. This time the book focuses on the diverse theme of platform games: the game genre that defined the 2D era. Introduces a platform game extension to Game Maker that allows sophisticated platform games to be programmed quickly and easily using drag-and-drop programming Shows you how to recreate classic '90s games like Zool, using resources from the original game (and interviews with the original designer) Uses adventure-based platform games to teach you to create compelling storylines and convincing characters that will add enormously to the appeal of your games Includes the new 8.0 version of Game Maker and makes full use of its latest features, and offers inside information from the creator of Game Maker itself What You'll Learn How to use the platform game extension to create simple platform games How to create more elaborate platform games using Zool as a practical example How to make a level editor that allows you to play and edit your games at the same time How to create the basic game mechanics for a pirate platform game How to use storylines to provide flow and a sense of purpose to the game How to design game characters that have depth and believability How to modify game artwork for your own games Bring together a number of example levels alongside the story How to create simple hierarchies (using the WiiWare game Outnumb3r3d as an example) How to build a thrilling, action-packed conclusion to your game Who this book is for
This book is for Game Maker's Apprentice readers, along with other game developers in general.
When I created the first version of Game Maker in 1999, I naturally had no idea that it would achieve its current status of the most-used game-creation package in the world. The program was still rather limited. You could only create very simple games with it and the package was downloaded only a few hundred times per month. A lot has changed over the past ten years. New versions of Game Maker were released that made it possible to create sophisticated stand-alone games. The number of downloads rose to over 150,000 per month, and the company YoYo Games was formed that now develops and distributes the program. The site of YoYo Games (www.yoyogames.com) has already collected close to 100,000 games made with Game Maker and this number is rapidly increasing. But one thing has not changed. Most of the games created with Game Maker are still very simple and do not use many of the advanced features that the program offers. They also often lack sophistication in their gameplay. One of the reasons for this is that there was no text book for the more advanced Game Maker users. That is, until this book came along. A book dedicated to those that have already created their first games and want to learn more.
The Game Maker's Companion is the long-awaited sequel to The Game Maker's Apprentice: the beginner's guide to game development which has become a staple of the bedrooms and classrooms of hobbyist game developers all around the world.