Synopses & Reviews
Do you enjoy playing video games and want to learn how to create your own? "Game Programming for Teens, Third Edition" shows you how to design and develop a complete video game from start to finish, no prior programming knowledge required. You'll begin by learning the basics of BlitzMax, a simple cross-platform game programming language that can be used on Windows, Mac, or Linux operating systems. Once you understand how to write the programming code, you'll begin to incorporate all the graphical elements of games including varying colors, loading and displaying images, and creating scrolling backgrounds. Finally, you'll learn how to add sound and music, use keyboard input codes, and even integrate artificial intelligence. New skills are taught step-by-step, and each chapter builds upon the techniques you learned in the previous, so by the end of the book you'll have built your very own fully functioning video game. And the CD-ROM contains all the source code, art and sound files, and demo versions of BlitzMax and the other programs used in the book. So don't just play video games, build your own, with "Game Programming for Teens, Third Edition!"
Synopsis
"Game Programming for Teens, Third Edition" is a fully revised version of the bestselling book. This new edition teaches introductory game programming skills and techniques using BlitzMax, a new, platform independent programming language. BlitzMax can be used on Windows, Mac, and Linux operating systems. The book helps beginning game programmers develop the skills they need to create every element of their first video game - from graphics and animation to sound and music. No previous programming knowledge is necessary, and by the end of the book readers will have created their first computer game.
Synopsis
You've played plenty of games. Now it's time to create your own! "Game Programming for Teens, Second Edition" helps you develop the skills you need to create every element of your first video game - from graphics and animation to sound and music. You'll even learn how to incorporate artificial intelligence. You don't have to have any programming experience to get started. You'll learn everything you need to know along the way using BlitzPlus, an easy-to-learn programming language that the author will teach you. By the end of the book, you will have created your first computer game. Game programming doesn't have to be difficult. With a copy of this book and your own curiosity, you're off to the perfect start!
Table of Contents
Part I: The Basics of BASIC; 1. Getting Started; 2. Getting to Know BASIC; 3. Loops, Functions, Arrays, and Types; 4. The Style Factor; Part II: Getting Graphical; 5. Beginning Graphics; 6. Page Flipping and Pixel Plotting; 7. Animation; 8. Collision Detection; Part III: Completing the Puzzle; 9. Handling Input; 10. Sounds and Music; 11. Artificial Intelligence; 12. The Final Frontier: Invaderz!!!; Part IV: Appendices; A. Scan Code Reference; B. Useful Links; C. What's on the CD;