Synopses & Reviews
Better for kids than television, these games possess a full share of educational virtues. They stretch the memory, improve language skills, exercise logic, and sharpen visual acumen-without being homework! The games magazine junior kids' big book of games spills over with eyeball benders, scrambled comics, riddle searches, logic defiers, memory tests, connect-the-dots, out-of-orders, mazes, crisscrosses, rebuses, and more. Grouped into five categories-Picture Puzzles; Word Play; Games and Trivia; Mystery, Logic and Numbers; and a special send-off section appropriately titled Big Bad Toughies-the collection challenges readers with over 125 games (answers included, of course). Ingeniously conceived and delightfully illustrated, the games magazine junior kids' big book of games promises entertainment for a year of rainy days or interminable drives in the car. And it proves, finally, that kids can never be too smart for their own good. Selection of the Book-of-the-Month Club. Suitable for ages 6-12. 653,000 copies in print.
Synopsis
: Jungle Quest, Midnight Munchies, Classoom Caper and Lizard Logic. Bend your eyeballs. Test your memory. Match the shapes, play detective, and point out what's wrong with every What's-Wrong-With-This-Picture? Picture! From the editors of GAMES JUNIOR magazine, here are 140 of the best mazes, riddles, teasers, and toughies. It's a challenge after homework, entertainment at the beach, excitement for a car trip. And more fun that television! Let the games begin.
Table of Contents
Picture Puzzles
Word Play
Games and Trivia
Mystery, Logic, and Numbers
Big Bad Toughies
All the Answers