Synopses & Reviews
Get ready to create distributed sensor systems and intelligent interactive devices using the ZigBee wireless networking protocol and Series 2 XBee radios. By the time you're halfway through this fast-paced, hands-on guide, you'll have built a series of useful projects, including a complete ZigBee wireless network that delivers remotely sensed data.
Radio networking is creating revolutions in volcano monitoring, performance art, clean energy, and consumer electronics. As you follow the examples in each chapter, you'll learn how to tackle inspiring projects of your own. This practical guide is ideal for inventors, hackers, crafters, students, hobbyists, and scientists.
- Investigate an assortment of practical and intriguing project ideas
- Prep your ZigBee toolbox with an extensive shopping list of parts and programs
- Create a simple, working ZigBee network with XBee radios in less than two hours -- for under $100
- Use the Arduino open source electronics prototyping platform to build a series of increasingly complex projects
- Get familiar with XBee's API mode for creating sensor networks
- Build fully scalable sensing and actuation systems with inexpensive components
- Learn about power management, source routing, and other XBee technical nuances
- Make gateways that connect with neighboring networks, including the Internet
This valuable little book offers a thorough introduction to the open-source electronics prototyping platform that's taking the design and hobbyist world by storm. Getting Started with Arduino gives you lots of ideas for Arduino projects and helps you get going on them right away. From getting organized to putting the final touches on your prototype, all the information you need is right in the book.
Inside, you'll learn about:
- Interaction design and physical computing
- The Arduino hardware and software development environment
- Basics of electricity and electronics
- Prototyping on a solderless breadboard
- Drawing a schematic diagram
And more. With inexpensive hardware and open-source software components that you can download free, getting started with Arduino is a snap. To use the introductory examples in this book, all you need is a USB Arduino, USB A-B cable, and an LED.
Join the tens of thousands of hobbyists who have discovered this incredible (and educational) platform. Written by the co-founder of the Arduino project, with illustrations by Elisa Canducci, Getting Started with Arduino
gets you in on the fun! This 128-page book is a greatly expanded follow-up to the author's original short PDF that's available on the Arduino website.
Want to build your own robots, turn your ideas into prototypes, control devices with a computer, or make your own cell phone applications? Its a snap with this book and the Arduino open source electronic prototyping platform. Embedded systems are everywhere -- inside cars, childrens toys, robots, and mobile phones. With Arduino, building your own embedded gadgets is easy, even for beginners.
This book gets you started with six fun projects you can build for under $100 each: a stalker guard, robot insect, interactive painting, wireless smart home controller, boxing timer, and a cell phone controlled soccer robot. Youll get impressive results quickly and gain the know-how and experience you need to invent your own gadgets.
- Discover Arduino, the popular single board microcontroller
- Get a great introduction to robots and electronic projects
- Learn how to turn ideas into working physical prototypes
- Use Android phones as remote controls in your projects
- Get everyone involved with projects that even beginners can build
Create your own robots, toys, remote controllers, alarms, detectors, and more with the Arduino device. This simple microcontroller has become popular with artists, designers, students, engineers, and hobbyists for building a variety of objects and prototypes that interact with the physical world. You too can dive right in and experiment with tips and techniques from the Arduino Cookbook.
The recipes in this book provide solutions for most common problems and questions Arduino users have, including everything from programming fundamentals to working with sensors, motors, lights, and sound, to communicating over wired and wireless networks. No matter what your skill level, you'll find the examples and advice you need to begin, expand, and enhance your projects right away.
- Explore recipes for Arduino beginners
- Understand the core elements of the Arduino programming language
- Get simple and practical examples for using popular input devices and sensors
- Use common output devices for light, motion, and sound
- Learn techniques for handling time delays and time measurement
- Create more complex projects with multi-board applications
- Learn how to build and use web clients and servers
- Use and modify existing Arduino libraries, and learn how to create your own
Packed with fun, useful devices to create, this Quick-Start Guide will help you build your own motion-sensing game controller with a three-axis accelerometer. Then you'll create a universal remote for your TV set or your Mac, with an Arduino and a few cheap parts. The Arduino is a perfect platform for building network devices--you'll learn how to connect it to the Internet and program both client and server applications. In one hands-on project, you'll build your own burglar alarm that updates your Twitter feed whenever someone's moving in your living room. Other projects show you how to integrate Nintendo's Wii Nunchuk into your projects.
Sidebars throughout the book point you to exciting real-world projects using the Arduino, and the "What If It Doesn't Work" sections help you troubleshoot common problems.
This is a hands-on book written to clear away all the questions and obstacles that would otherwise discourage you from trying physical computing. With Arduino: A Quick-Start Guide, beginners can quickly join the world-wide community of hobbyists and professionals who use the Arduino to prototype and develop fun, useful inventions.
With this Quick-Start Guide you'll be creating your first gadgets within a few minutes, following the step-by-step instructions and photos throughout the book. You'll build your own motion-sensing game controller with a three-axis accelerometer, connect the Arduino to the Internet and program both client and server applications, and create a universal remote with an Arduino and a few cheap parts. Plus, you'll build your own burglar alarm that emails you whenever someone's moving in your living room, integrate Nintendo's Wii Nunchuk into your projects, make binary dice, learn how to solder, and more.
Sidebars throughout the book point you to exciting real-world projects using the Arduino, plenty of exercises will extend your skills, and "What If It Doesn't Work" sections help you troubleshoot common problems.
With Arduino: A Quick-Start Guide, beginners can quickly join the worldwide community of hobbyists and professionals who use the Arduino to prototype and develop fun, useful inventions.
About the Author
Massimo Banzi is the co-founder of the Arduino project and has worked for clients such as: Prada, Artemide, Persol, Whirlpool, V&A Museum and Adidas. He spent 4 years at the Interaction Design Institute Ivrea as Associate Professor. Massimo has taught workshops and has been a guest speaker at institutions like: Architectural Association - London, Hochschule f r Gestaltung und Kunst Basel, Hochschule f r Gestaltung Schw bisch Gm nd, FH Potsdam, Domus Academy, Medialab Madrid, Escola Superior de Disseny Barcelona, ARS Electronica Linz, Mediamatic Amsterdam, Doors of Perception Amsterdam.
Before joining IDII he was CTO for the Seat Ventures incubator. He spent many years working as a software architect,both in Milan and London, on projects for clients like Italia Online, Sapient, Labour Party, BT, MCI WorldCom, SmithKlineBeecham, Storagetek, BSkyB and boo.com.
Table of Contents
Preface; Acknowledgments; How to Contact Us; Chapter 1: Introduction; 1.1 Intended Audience; 1.2 What Is Physical Computing?; Chapter 2: The Arduino Way; 2.1 Prototyping; 2.2 Tinkering; 2.3 Patching; 2.4 Circuit Bending; 2.5 Keyboard Hacks; 2.6 We Love Junk!; 2.7 Hacking Toys; 2.8 Collaboration; Chapter 3: The Arduino Platform; 3.1 The Arduino Hardware; 3.2 The Software (IDE); 3.3 Installing Arduino on Your Computer; 3.4 Installing Drivers: Macintosh; 3.5 Installing Drivers: Windows; 3.6 Port Identification: Macintosh; 3.7 Port Identification: Windows; Chapter 4: Really Getting Started with Arduino; 4.1 Anatomy of an Interactive Device; 4.2 Sensors and Actuators; 4.3 Blinking an LED; 4.4 Pass Me the Parmesan; 4.5 Arduino Is Not for Quitters; 4.6 Real Tinkerers Write Comments; 4.7 The Code, Step by Step; 4.8 What We Will Be Building; 4.9 What Is Electricity?; 4.10 Using a Pushbutton to Control the LED; 4.11 How Does This Work?; 4.12 One Circuit, A Thousand Behaviours; Chapter 5: Advanced Input and Output; 5.1 Trying Out Other On/Off Sensors; 5.2 Controlling Light with PWM; 5.3 Use a Light Sensor Instead of the Pushbutton; 5.4 Analogue Input; 5.5 Try Other Analogue Sensors; 5.6 Serial Communication; 5.7 Driving Bigger Loads (Motors, Lamps, and the Like); 5.8 Complex Sensors; Chapter 6: Talking to the Cloud; 6.1 Digital Output; 6.2 Planning; 6.3 Coding; 6.4 Assembling the Circuit; 6.5 Here's How to Assemble It:; Chapter 7: Troubleshooting; 7.1 Understanding; 7.2 Testing the Board; 7.3 Testing Your Breadboarded Circuit; 7.4 Isolating Problems; 7.5 Problems with the IDE; 7.6 How to Get Help Online; The Breadboard; Reading Resistors and Capacitors; Arduino Quick Reference; STRUCTURE; SPECIAL SYMBOLS; CONSTANTS; VARIABLES; CONTROL STRUCTURES; ARITHMETIC AND FORMULAS; COMPARISON OPERATORS; BOOLEAN OPERATORS; COMPOUND OPERATORS; INPUT AND OUTPUT FUNCTIONS; TIME FUNCTIONS; MATH FUNCTIONS; RANDOM NUMBER FUNCTIONS; SERIAL COMMUNICATION; Reading Schematic Diagrams;