Synopses & Reviews
Dominion ghosts epitomize the height of terran evolution and physical conditioning. Augmented by technologies that harness their innate psionic potential, these lethal operatives use telepathy and other superhuman powers to isolate and destroy the enemies of the Dominion. But when the hunters become the hunted and ghosts start disappearing without a trace, even the most dangerous human soldiers in the Koprulu sector have something to fear... andlt;BRandgt;andlt;BRandgt;Enter Nova Terra, a ghost of unparalleled ability. On orders fromEmperor Arcturus Mengsk, Nova embarks on a secret mission to find her missing comrades. As her investigation leads down a maze of dark corridors, painful memories of her pre-ghost years begin to surface. Soon, Nova learns that there might be a connection between the missing agents and her past, a discovery that will pit her against both the shadows ofher youth and a terrifying new breed of psionic warrior: spectres. andlt;BRandgt;andlt;BRandgt;andlt;Bandgt;This is the story that StarCraft fans have been waiting forand#8212;a pulse-pounding adventure based on the never-released andlt;Iandgt;StarCraft: Ghost andlt;/Iandgt;tactical-action console game. andlt;Iandgt;StarCraft: Ghostand#8212;Spectres andlt;/Iandgt;unveils a tumultuous chapter in Novaand#8217;s life and the insidious origins of the spectres featured in andlt;Iandgt;StarCraft II: Wings of Libertyandlt;/Iandgt;, the record-breaking sequel to Blizzard Entertainmentand#8217;s highly praised real-time strategy games andlt;Iandgt;StarCraft andlt;/Iandgt;and andlt;Iandgt;StarCraft: Brood Warandlt;/Iandgt;.andlt;/Bandgt;
On the release of the electrifying StarCraft II, Nova--the elite stealth operative of the Terran Dominion's Ghost Program--returns in a new adventure.
Following on the heels of the release of the videogame StarCraft II?an elite stealth operative with telepathic and telekinetic powers embarks on a heart-stopping mission that pits her against her own kind and her tragic, hidden past.
Following on the heels of the release of StarCraft II —the sequel to Blizzard Entertainment’s groundbreaking strategy game—Nova, an elite stealth operative with telepathic and telekinetic powers who embarks on a heart-stopping mission that pits her against her own kind and her tragic, hidden past.
About the Author
Keith R.A. DeCandido was born and raised in New York City to a family of librarians. He has written over two dozen novels, as well as short stories, nonfiction, eBooks, and comic books, most of them in various media universes, among them Star Trek, World of Warcraft, Starcraft, Marvel Comics, Buffy the Vampire Slayer, Serenity, Resident Evil, Gene Roddenberry's Andromeda, Farscape, Xena, and Doctor Who. His original novel Dragon Precinct was published in 2004, and he's also edited several anthologies, among them the award-nominated Imaginings and two Star Trek anthologies. Keith is also a musician, having played percussion for the bands the Don't Quit Your Day Job Players, the Boogie Knights, and the Randy Bandits, as well as several solo acts. In what he laughingly calls his spare time, Keith follows the New York Yankees and practices kenshikai karate. He still lives in New York City with his girlfriend and two insane cats.