Synopses & Reviews
andlt;bandgt;Master the fascinating game of Go with this expert guidebook.andlt;/bandgt;andlt;BRandgt;andlt;BRandgt;Go is a two player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vastand#8212;even when compared to chess.andlt;BRandgt;andlt;BRandgt;Go has enthralled hundreds of millions of people in Asia, where it is an integral part of the culture. In the West, many have learned of its pleasures, especially after the game appeared in a number of hit movies, TV series, and books, and was included on major Internet game sites. By eliciting the highest powers of rational thought, the game draws players, not just for the thrills of competition, but because they feel it enhances their mental, artistic, and even spiritual lives.andlt;BRandgt;andlt;BRandgt;andlt;iandgt;Go! More Than a Gameandlt;/iandgt; is the guidebook that uses the most modern methods of teaching to learn Go, so that, in a few minutes, anyone can understand the two basic rules that generate the game. The object of Go is surrounding territory, but the problem is that while you are doing this, the opponent may be surrounding you! In a series of exciting teaching games, you will watch as Go's beautiful complexities begin to unfold in intertwining patterns of black and white stones. These games progress from small 9x9 boards to 13x13 and then to the traditional 19x19 size.andlt;BRandgt;andlt;BRandgt;andlt;iandgt;Go! More Than a Gameandlt;/iandgt; has been completely revised by the author based on new data about the history of early go and the Confucians who wrote about it. This popular book includes updated information such as the impact of computer versions on the game, the mysterious new developments of Go combininatorics, advances in Combinatorial Game Theory and a look at the current international professional playing scene.
Synopsis
Master the fascinating game of Go with this expert guidebook.
Go is a two player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast even when compared to chess.
Go has enthralled hundreds of millions of people in Asia, where it is an integral part of the culture. In the West, many have learned of its pleasures, especially after the game appeared in a number of hit movies, TV series, and books, and was included on major Internet game sites. By eliciting the highest powers of rational thought, the game draws players, not just for the thrills of competition, but because they feel it enhances their mental, artistic, and even spiritual lives.
Go More Than a Game is the guidebook that uses the most modern methods of teaching to learn Go, so that, in a few minutes, anyone can understand the two basic rules that generate the game. The object of Go is surrounding territory, but the problem is that while you are doing this, the opponent may be surrounding you In a series of exciting teaching games, you will watch as Go's beautiful complexities begin to unfold in intertwining patterns of black and white stones. These games progress from small 9x9 boards to 13x13 and then to the traditional 19x19 size.
Go More Than a Game has been completely revised by the author based on new data about the history of early go and the Confucians who wrote about it. This popular book includes updated information such as the impact of computer versions on the game, the mysterious new developments of Go combininatorics, advances in Combinatorial Game Theory and a look at the current international professional playing scene."
Synopsis
Invented over 2,500 years ago, Go is the oldest, most continually played game in the world--and an integral part of Asian culture. The popularity of Go in the West has sky-rocketed since it has been featured in a number of hit movies, TV series, books, and on major Internet gaming sites. Using black and white stones on a square board, the object of Go is to surround and claim your opponent's territory without being taken over yourself. Go requires the highest powers of rational thought, and players believe the game enhances one's mental, artistic, and even spiritual life. In this contemporary approach to the traditional game of Go, author Peter Shotwell, an internationally-known expert, teachs readers the fundamentals and strategies of Go, and use a series of teaching games to demonstrate the game's beautiful complexity. Go! also includes a history of the game and essays on the role of Go in Asian culture. Readers looking for new challenges will want to make a place for this ancient pastime in their lives.
Synopsis
A wonderful introduction to this ancient game
Synopsis
Invented 2500-4000 years ago, the game of Go has enthralled hundreds of millions of people in Asia, where it is an integral part of the culture. In the West, many have learned of its pleasures, especially after the game appeared in a number of hit movies, TV series, and books, and was included on major Internet game sites. By eliciting the highest powers of rational thought, the game draws players, not just for the thrills of competition, but because they feel it enhances their mental, artistic, and even spiritual lives.
Go! More Than a Game uses the most modern methods of teaching, so that, in a few minutes, anyone can understand the two basic rules that generate the game. The object of Go is surrounding territory, but the problem is that while you are doing this, the opponent may be surrounding you! In a series of exciting teaching games, you will watch as Go's beautiful complexities begin to unfold in intertwining patterns of black and white stones. These games progress from small 9x9 boards to 13x13 and then to the traditional 19x19 size.
Go! More Than a Game has been completely revised by the author based on new data about the history of early go and the Confucians who wrote about it. This popular book includes updated information such as the impact of computer versions on the game, the mysterious new developments of Go combininatroics, advances in Combinatorial Game Theory and a look at the current international professional playing scene.
About the Author
Peter Shotwell is an internationally known expert on the relationship of Go to Eastern and Western philosophy, literature, and history. He has been writing about Go for nearly twenty years and has lived in China, Tibet, and Japan while researching the origins and background of the game.
Table of Contents
Territory)5. Handicap Goand#8212;The Great Equalizerandlt;BRandgt;andlt;BRandgt;andlt;bandgt;PART TWO: BEGINNING PLAYandlt;/bandgt;andlt;ulandgt;andlt;liandgt;6. The Harmony and Balance of a Mental Martial Artandlt;liandgt;7. Two Professional 9 X 9 Gamesandlt;/ulandgt;andlt;BRandgt;andlt;BRandgt;andlt;bandgt;PART THREE: INTERMEDIATE PLAY andlt;/bandgt;andlt;ulandgt;andlt;liandgt;8. The Stones Talk to Each Other andlt;ilandgt;9. The First 13 X13 Gameandlt;ilandgt;10. Making Good Shape andlt;ilandgt;11. The Second 13 X 13 Game andlt;/ulandgt;andlt;bandgt;PART FOUR: ADVANCED PLAYandlt;/bandgt;andlt;ulandgt;andlt;liandgt;12. Direction of Playandlt;liandgt;13. Go on the Big Boardand#8212;19 X 19 Gameandlt;liandgt;14. Some Fusekis and Josekisandlt;liandgt;15. A Second Look at Some of the Gamesandlt;/ulandgt;andlt;BRandgt;andlt;BRandgt;andlt;bandgt;PART FIVE: FURTHER EXPLORATIONS IN GOandlt;/bandgt;andlt;ulandgt;andlt;ilandgt;16. The History of Goandlt;liandgt;17. Go and Western Scienceandlt;liandgt;18. Go, Business, and the Thirty-Six Strategies of the Dark School of Taoismandlt;liandgt;19. Updateand#8212;Recent Developmentsandlt;BRandgt;Computer Go Turns into Supercomputer Goandlt;BRandgt;Surreal Numbers and Combinatorial Game Theoryandlt;BRandgt;Go Combinatorics: The Maximum Number of Possible Go Positions, Games and their Lengthsandlt;BRandgt;Asian Goandlt;BRandgt;Two Giant Tibetan Go Boardsandlt;BRandgt;A Re-dating and Re-Interpretation of the Pre-Han Confucian Go Passagesandlt;BRandgt;andlt;BRandgt;andlt;ilandgt;Where to Go from Here: Go Resources and Equipment andlt;ilandgt;Go Equipment andlt;ilandgt;Notes andlt;ilandgt;Glossary and Pronunciation of Japanese Terms in this Book andlt;/ulandgt;