Synopses & Reviews
When it comes to improving your golf game, everyone’s an expert, even other beginners who don’t play any better than you. Get help from real experts. Golf For Dummies, Third Edition,
features easy-to-follow instructions for hitting the ball farther and straighter, and shaving strokes off your game. It gives you:
- Advice on adjusting your grip, stance, and swing
- Helpful tips from the top players in the game
- New methods for improving improve your short game
- Exercises tailored to keep you fit and improve your game
- Reviews of the latest golfing equipment
- The latest on new organizations and websites for golfers
- Details about great new courses
- Accounts of golf’s greatest moments and players
Playing golf is fun—playing better is even more fun. With a little help from Golf for Dummies, Third Edition, you’ll have the time of your life whenever you lace up your cleats.
“If you’ve ever wanted an answer to a golf question but didn’t want to sound stupid then this easy-to-read book is definitely for you…” (Women & Golf, 1st January 2006)
'“If you’ve ever wanted an answer to a golf question but didn’t want to sound stupid then this easy-to-read book is definitely for you…” (Women & Golf, 1stJanuary 2006) '
The bestselling golf primer--nearly 750,000 copies sold in previous editions--is now revised with 20 percent new and updated content. With his matchless teaching skills and great sense of humor, Gary McCord offers tips, tricks, and techniques to help people master golf basics, correct faults, and boost distance and accuracy.
About the Author
Author and CBS television golf analyst Gary McCord is a PGA Senior Tour champion and a golf instructor to many celebrities. Gary possesses tremendous teaching ability and instructs and consults with more than 20 Tour players. With his friend and fellow CBS commentator Peter Kostis, he co-founded the Kostis/McCord Learning Center at Grayhawk Golf Club in Scottsdale, Arizona. Gary also starred in the Golf For Dummies tutorial DVD.
Table of Contents
Part I: Getting Started: No, You Can’t Hit the Ball Yet.
Chapter 1: What Is This Thing Called Golf?
Chapter 2: Gearing Up.
Chapter 3: Do I Need Lessons?
Chapter 4: Getting Fit for Golf.
Chapter 5: Where to Play and Who to Play With.
Part II: You Ain’t Got a Thing If You Ain’t Got That Swing.
Chapter 6: Getting into the Swing of Things.
Chapter 7: Refining Your Swing.
Chapter 8: Putting: The Art of Rolling the Rock.
Chapter 9: Chipping and Pitching.
Chapter 10: It’s Your Sandbox: Bunker Play.
Part III: Common Faults and Easy Fixes.
Chapter 11: Typical Problems and Simple Solutions.
Chapter 12: How to Beat Bad Luck and Bad Weather.
Part IV: Taking Your Game Public.
Chapter 13: Ready, Set, Play!
Chapter 14: Rules, Etiquette, and Scoring.
Chapter 15: Gamesmanship and Sportsmanship.
Part V: Golf: It’s Electric!
Chapter 16: Golf on TV.
Chapter 17: Golf on the Web.
Chapter 18: Tiger versus Golden Tee: The Best of Virtual Golf.
Part VI: The Part of Tens.
Chapter 19: Golf’s Ten Commandments.
Chapter 20: Gary’s Ten Favorite Courses.
Chapter 21: Gary’s Ten Favorite Public Courses.
Chapter 22: Gary’s Ten All-Time Favorite Male Players.
Chapter 23: Gary’s Ten All-Time Favorite Female Players.
Chapter 24: The (More Than) Ten Worst Golf Disasters.
Part VII: Appendixes.
Appendix A: Golf Speak.
Appendix B: Golf Organizations.