Synopses & Reviews
Cognitive, affective and drama activities for EFL students This is a resource book for teachers containing material for a wide variety of games which can be played in the English language classroom. Each game focuses on one or more points of English grammar. A specification is given for each game, describing its level, materials needed, grammar points practised and time required. Grammar Games enables teachers to integrate grammar practice into their classes in novel and motivating ways.
Review
"...marks the first new departure in the use of games in teaching languages since the introduction of communication games...a must for all teachers interested in how games can be used in the classroom." ELT Journal"Mario Rinvolucri has produced a stimulating contribution to the teaching of grammar." EFL Gazette"These games...promoted an atmosphere of trust. I recommend them." TESOL Newsletter
Review
' ... will transform classes throughout the year ... the students not only enjoy the learning process, they remember what they have learnt ... Mario has hit the jackpot once again.' Practical English Teaching
Review
' ... a must for all teachers interested in how games can be used in the classroom.' Shelagh Rixon, ELT Journal
Review
' ... a stimulating contribution to the teaching of grammar'. Sylvia Chalker, EFL Gazette
Synopsis
This book contains material for a wide variety of games.
Synopsis
Cognitive, affective and drama activities for EFL students
Synopsis
Cognitive, affective and drama activities for EFL students This is a resource book for teachers containing material for a wide variety of games which can be played in the English language classroom. Each game focuses on one or more points of English grammar. A specification is given for each game, describing its level, materials needed, grammar points practised and time required. Grammar Games enables teachers to integrate grammar practice into their classes in novel and motivating ways.
Table of Contents
Acknowledgements; Introduction; Feelings about grammar; 1. Competitive games; 2. Collaborative sentence-making games; 3. Awareness activities; 4. Grammar through drama; 5. Miscellany; Bibliography.