Synopses & Reviews
"The computer world is like an intellectual Wild West, in which you can shoot anyone you wish with your ideas, if you're willing to risk the consequences. " --from Hackers & Painters: Big Ideas from the Computer Age, by Paul Graham
We are living in the computer age, in a world increasingly designed and engineered by computer programmers and software designers, by people who call themselves hackers. Who are these people, what motivates them, and why should you care?
Consider these facts: Everything around us is turning into computers. Your typewriter is gone, replaced by a computer. Your phone has turned into a computer. So has your camera. Soon your TV will. Your car was not only designed on computers, but has more processing power in it than a room-sized mainframe did in 1970. Letters, encyclopedias, newspapers, and even your local store are being replaced by the Internet.
Hackers & Painters: Big Ideas from the Computer Age, by Paul Graham, explains this world and the motivations of the people who occupy it. In clear, thoughtful prose that draws on illuminating historical examples, Graham takes readers on an unflinching exploration into what he calls "an intellectual Wild West."
The ideas discussed in this book will have a powerful and lasting impact on how we think, how we work, how we develop technology, and how we live. Topics include the importance of beauty in software design, how to make wealth, heresy and free speech, the programming language renaissance, the open-source movement, digital design, internet startups, and more.
About the Author
Paul Graham was born in England and currently lives in New York. The recipient of many awards including a Eugene Smith Memorial Fellowship, his work has been exhibited extensively, including at The Museum of Modern Art, New York and the Tate Gallery, London. Graham's previously published books include "Troubled Land", "New Europe", "Empty Heaven" and "End of an Age".
Table of Contents
AcknowledgmentsImage CreditsNote to readersPrefaceChapter 1: Why Nerds Are UnpopularChapter 2: Hackers and PaintersChapter 3: What You Can't SayChapter 4: Good Bad AttitudeChapter 5: The Other Road AheadChapter 6: How to Make WealthChapter 7: Mind the GapChapter 8: A Plan for SpamChapter 9: Taste for MakersChapter 10: Programming Languages ExplainedChapter 11: The Hundred-Year LanguageChapter 12: Beating the AveragesChapter 13: Revenge of the NerdsChapter 14: The Dream LanguageChapter 15: Design and ResearchNotesGlossary