Synopses & Reviews
For the poor, hardworking citizens of the Confederacy's fringe worlds, the Guild Wars have exacted a huge toll. Swayed by the promise of financial rewards, a new batch of recruits joins the fight alongside a slew of mysteriously docile criminalsand#8212;and a few dubious military leaders. Eighteen-year-old Jim Raynor, full of testosterone and eager to make things right at home, ships off to boot camp and finds his footing on the battlefield, but he soon discovers that the official mission is not what he's really fighting for. andlt;BRandgt;andlt;BRandgt;For the first time ever, StarCraft enthusiasts will learn the oriandshy;gins of the enduring friendship between the young upstart Jim Raynor and the streetwise soldier Tychus Findlay. Watch as they battle on the front lines of a fierce interplanetary war and bear witness to the Confederacy's rank corruptionand#8212;corruption so reprehensible that it rains immeasurable death and destruction upon the government's own people.
In this prequel novel to StarCraft II, bestselling author William C. Dietz reveals the origins of the game’s heroes, Jim Raynor and Tychus Findlay.
About the Author
andlt;Bandgt;William C. Dietzandlt;/Bandgt; is the bestselling author of more than thirty novels, includingandlt;iandgt; Halo: The Floodandlt;/iandgt; and the andlt;iandgt;Legion of the Damnedandlt;/iandgt; series. He grew up in the Seattle area, served as a medic with the Navy and the Marines, and graduated from the University of Washington. Dietz worked as a surgical technician, a news writer, a college instructor, a television producer, and a director of public relations for an international telephone company prior to embarking on a full-time writing career. Visit his website at andlt;bandgt;WilliamCDietz.comandlt;/bandgt;.andnbsp;