Synopses & Reviews
Grace Pizzelli is the average one, nothing like her brilliant older sister, Emily, who works for Rasmussem, creators of the worlds best virtual reality games. The games arent real, though—or at least they werent. Now Emily has hidden herself inside a pink and sparkly game meant for little girls. No one knows why, or how to convince her to come back out, and the technology cant keep her safe for much longer. Grace may consider herself average, but shes the only one who can save Emily. So Grace enters the game, hoping to talk her sister out of virtual suicide before time runs out. Otherwise Emily will die—for real.
“Readers...will not be able to put this swashbuckler down.”—Publishers Weekly
“Vivid and diverting.”—Kirkus Reviews
"[Vivian Vande Velde] delivers another clever, suspenseful drama in the digital domain."—Kirkus
"Velde offers up a fun fantasy for the female gamer set, with echoes of the importance of being grounded in the real world in spite of the virtual world's seductive pull."—Booklist
"Grace's humor, wit, and sarcasm will be appreciated by teens."—School Library Journal
"This fast paced action/adventure novel . . . will appeal to readers anxious to shine their own light from under the shadow of more successful older siblings."—Bulletin
Once upon a time there was a very nice but very plain princess named Jennifer, who, following proper fairy-tale protocol, fell for a very handsome but very conceited prince named Alexander. When Alexander offends a powerful witch, it falls to Jennifer to save him. In the course of doing so, she meets a wizard and soon wonders if sheand#8217;s such a proper fairy-tale princess after all--a good little princess would love Alexander, but does she?
Once upon a time there was very nice but very plain princess named Jennifer, who, following proper fairy-tale protocol, fell in love with very handsome but very conceited prince named Alexander. When Alexander offends a powerful witch, it falls to Jennifer to save him. "American Bookseller" Pick of the Lists and NCTE Notable Children's Trade Book in the Language Arts.
From Edgar Award-winning author Vivian Vande Velde comes the suspenseful story of a virtual reality RPG (role-playing game) that can result in real death for a young hacker looking to explore the danger-filled fortresses and malevolent sorceries of the video game world.
Its the most advanced computer role-playing game ever: When you play youre really there—
in a dark dream teeming with evil creatures, danger-filled fortresses, and malevolent sorceries.
The game plugs directly into your brain--no keyboard, no modem, no monitor. And for game hacker Arvin Rizalli and his friends, no cash up front, no questions asked . . . and no hope of rescue when the game goes horribly, deathly wrong.
From Edgar Award-winning author Vivian Vande Velde comes the companion to Heir Apparent and User Unfriendly, in which Grace has to find a way to get her older sister out of a princess-filled virtual reality game—before its too late.