Synopses & Reviews
In the land of Ingary, such things as spells, invisible cloaks, and seven-league boots were everyday things. The Witch of the Waste was another matter.
After fifty years of quiet, it was rumored that the Witch was about to terrorize the country again. So when a moving black castle, blowing dark smoke from its four thin turrets, appeared on the horizon, everyone thought it was the Witch. The castle, however, belonged to Wizard Howl, who, it was said, liked to suck the souls of young girls.
The Hatter sisters--Sophie, Lettie, and Martha--and all the other girls were warned not to venture into the streets alone. But that was only the beginning.
In this giant jigsaw puzzle of a fantasy, people and things are never quite what they seem. Destinies are intertwined, identities exchanged, lovers confused. The Witch has placed a spell on Howl. Does the clue to breaking it lie in a famous poem? And what will happen to Sophie Hatter when she enters Howl's castle?
Diana Wynne Jones's entrancing fantasy is filled with surprises at every turn, but when the final stormy duel between the Witch and the Wizard is finished, all the pieces fall magically into place.
"A witty, rollicking fantasy." Booklist (Starred Review)
"Jones has outdone herself in this frolicking, warmhearted fantasy. Thoroughly enjoyable a wonderful blend of humor, magic, and romance." Publishers Weekly
"Jones has created an engaging set of characters and found a new use for many of the appurtenances of fairy tales....[Her] inventiveness never fails, and her conclusion is infinitely satisfying." School Library Journal
"Durbin has created a world that, though mainly confined to a single mobile city, comes alive with fantastic creatures and a varied cast of supporting characters."--Booklist "Evocative imagery, an enthralling world, and a fully realized storyline that does not depend on future installments make this a standout among recent pre-YA fantasies."--Bulletin
In which a witch bewitched the hatter's daughter and then some...
Sophie lived in the town of Market Chipping, which was in Ingary, a land in which anything could happen, and often did especially when the Witch of the Waste got her dander up. Which was often.
As her younger sisters set out to seek their fortunes, Sophie stayed in her father's hat shop. Which proved most unadventurous, until the Witch of the Waste came in to buy a bonnet, but was not pleased. Which is why she turned Sophie into an old lady. Which was spiteful witchery.
Now Sophie must seek her own fortune. Which means striking a bargain with the lecherous Wizard Howl. Which means entering his ever-moving castle, taming a blue fire-demon, and meeting the Witch of the Waste head-on. Which was more than Sophie bargained for...
This beautifully written fantasy tackles the issues of slavery and freedom. Twelve-year-old Cymbril is a slave on Thunder Rake, a gigantic wagon city that rolls from town to town carrying goods to be sold by its resident merchants. The Rakes master purchases a new slave, a mysterious boy named Loric who is one of the magical Fey. Because he can see in the dark, Lorics duty is to guide the Rake through the treacherous wilderness at night.Cymbril and Loric secretly join forces to plan their escape—soon the two friends thread their way through a series of increasing dangers, encountering an enchanted market and deadly monsters as their one chance for freedom draws nearer.
About the Author
Diana Wynne Jones was raised in the village of Thaxted, in Essex, England. She has been a compulsive storyteller for as long as she can remember enjoying most ardently those tales dealing with witches, hobgoblins, and the like. Ms. Jones lives in Bristol, England, with her husband, a professor of English at Bristol University. They have three sons and two granddaughters.