Synopses & Reviews
Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. Youll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book.
- Create and modify 2D drawings, text, and bitmap images
- Use algorithms for math-based movement and physics interactions
- Incorporate and manipulate video, and add audio
- Build a basic framework for creating a variety of games
- Use bitmaps and tile sheets to develop animated game graphics
- Go mobile: build web apps and then modify them for iOS devices
- Explore ways to use Canvas for 3D and multiplayer game applications
Steve and Jeff Fulton update their guide to software for drawing onthe Internet. Readers who have some programming background will have an easier time, they say, but their introduction to Canvas shouldalso ease newbies into web programming for the first time. A web browser and a text editor are needed to run Canvas. They coverdrawing on the canvas; the HTML5 Canvas text API; images on the canvas; math, physics, and animation; mixing HTML5 video and Canvas;working with audio; Canvas games; going mobile; and further explorations.Annotation ©2014 Ringgold, Inc., Portland, OR (protoview.com)
About the Author
Steve Fulton is an author, speaker, and game development professional. He works at Mattel Toys as Sr. Manager Of Software Development for the Digital Play division.
Jeff is an R.I.A. web and mobile game/application developer who has been cultivating an audience for news, stories, blogs, and tutorials about Flash, Corona, and now the HTML5 Canvas at his own website (http://www.8bitrocket.com) for the past five and a half years. Jeff is currently the Chief Technology Officer at Producto Studios (Productostudios.com) and can easily be found on Twitter daily using the handle @8bitrocket.
Jeff previously worked as a web development manager at Mattel Toys for 14 years, helping to create Mattels extensive online presence.
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